#ifndef GUARD_DUNGEON_POS_DATA_H #define GUARD_DUNGEON_POS_DATA_H #include "structs/str_position.h" #include "constants/direction.h" struct PositionArrayWithOffsets { const DungeonPos *posArray; s16 xOffset; s16 yOffset; }; extern const DungeonPos gAdjacentTileOffsets[]; extern const DungeonPos gUnknown_80F4468[76]; extern const DungeonPos gUnknown_80F4598[158]; extern const struct PositionArrayWithOffsets gUnknown_80F4CC4[NUM_DIRECTIONS]; extern const s32 gFaceDirectionIncrements[]; extern const DungeonPos gUnknown_80F4D44[]; extern const u8 gUnknown_80F4D64[]; #endif