#ifndef GUARD_DUNGEON_MENU_ITEMS_H #define GUARD_DUNGEON_MENU_ITEMS_H #include "dungeon_main.h" #include "structs/dungeon_entity.h" bool8 sub_805FD3C(struct UnkMenuBitsStruct *a0); bool8 ShowDungeonItemsMenu(Entity * a0, struct UnkMenuBitsStruct *a1); void DungeonShowItemDescription(UNUSED ActionContainer *a0); #endif