#ifndef GUARD_DUNGEON_GENERATION_FIXED_H #define GUARD_DUNGEON_GENERATION_FIXED_H #include "structs/dungeon_entity.h" #include "structs/map.h" bool8 PlaceFixedRoomTile(Tile *tile, u8 fixedRoomActionId, s32 x, s32 y, bool8 spawnTrapOrItem); void sub_8051E3C(void); void sub_8051E7C(Entity *pokemon); #endif