#ifndef GUARD_MOVE_UTIL_H #define GUARD_MOVE_UTIL_H #include "dungeon_entity.h" u32 sub_8057144(struct Entity * pokemon); bool8 sub_80571F0(struct Entity * pokemon, struct Move *move); bool8 sub_805727C(struct Entity * pokemon, struct Entity * target, s32 chance); bool8 sub_8057308(struct Entity *pokemon, s32 chance); bool8 CanAIUseMove(struct Entity *pokemon, s32 moveIndex, bool8 hasPPChecker); bool8 CanMonsterUseMove(struct Entity *pokemon, struct Move *move, bool8 hasPPChecker); #endif