#ifndef GUARD_GAME_OPTIONS_H #define GUARD_GAME_OPTIONS_H struct GameOptions { // TODO: find where Controls/Touch Screen are in this structure in PMD Blue /* 0x0 */ u8 dungeonSpeed; /* 0x1 */ u8 FarOffPals; /* 0x2 */ bool8 damageTurn; /* 0x3 */ bool8 gridEnable; /* 0x4 */ u8 mapOption; /* 0x5 */ u8 fill5[3]; /* 0x8 */ u8 windowColor; /* 0x9 */ u8 unk9; // maybe Controls? /* 0xA */ u8 unkA; // maybe Touch Screen? /* 0xB */ u8 playerGender; /* 0xC */ u8 unkC; }; enum DungeonSpeed { DUNGEON_SPEED_SLOW, DUNGEON_SPEED_FAST, }; enum FarOffPals { FAROFFPALS_SELF, FAROFFPALS_LOCK, }; // GBA has 3 options while DS has 7 enum MapOption { MAP_OPTION_OFF = 0, MAP_OPTION_CLEAR, MAP_OPTION_SHADE, NUM_GBA_MAP_OPTIONS, }; enum DSMapOption { TOP_TEAM_DATA_NO_BOTTOM = 0, TOP_TEAM_DATA_CLEAR_MAP_BOTTOM, TOP_TEAM_DATA_SHADED_MAP_BOTTOM, TOP_MESSAGE_LOG_NO_BOTTOM, TOP_MESSAGE_LOG_CLEAR_MAP_BOTTOM, TOP_MESSAGE_LOG_SHADED_MAP_BOTTOM, TOP_MAP_AND_TEAM_NO_BOTTOM, NUM_DS_MAP_OPTIONS, }; enum windowColor { WINDOW_COLOR_BLUE = 0, WINDOW_COLOR_RED, WINDOW_COLOR_GREEN, NUM_WINDOW_COLORS, }; void LoadGameOptions(void); struct GameOptions * GetGameOptions(void); void InitializeGameOptions(bool8 initializeGender); bool8 GameOptionsNotChange(struct GameOptions *r0); #endif