#include "asm/constants/gba_constants.inc" #include "asm/macros.inc" .syntax unified .text thumb_func_start sub_8083568 sub_8083568: push {r4,r5,lr} lsls r2, 24 lsrs r5, r2, 24 ldr r2, _080835E0 ldr r2, [r2] ldr r4, _080835E4 adds r3, r2, r4 movs r4, 0 ldrsh r3, [r3, r4] subs r3, r0, r3 ldr r0, _080835E8 adds r2, r0 movs r4, 0 ldrsh r0, [r2, r4] subs r4, r1, r0 movs r0, 0x10 negs r0, r0 cmp r3, r0 blt _080835F8 cmp r4, r0 blt _080835F8 cmp r3, 0xFF bgt _080835F8 cmp r4, 0xAF bgt _080835F8 ldr r1, _080835EC lsls r0, r5, 1 adds r0, r5 lsls r0, 2 adds r0, r1 movs r1, 0x8 ldrsh r2, [r0, r1] adds r2, r3, r2 ldr r1, _080835F0 ands r2, r1 ldrh r3, [r0, 0x2] movs r1, 0xFE lsls r1, 8 ands r1, r3 orrs r1, r2 strh r1, [r0, 0x2] movs r1, 0xA ldrsh r2, [r0, r1] adds r2, r4, r2 ldr r1, _080835F4 ands r2, r1 lsls r2, 4 ldrh r3, [r0, 0x6] movs r1, 0xF ands r1, r3 orrs r1, r2 strh r1, [r0, 0x6] movs r1, 0 movs r2, 0 movs r3, 0 bl AddSprite movs r0, 0x1 b _080835FA .align 2, 0 _080835E0: .4byte gDungeon _080835E4: .4byte 0x000181f0 _080835E8: .4byte 0x000181f2 _080835EC: .4byte gUnknown_202ED28 _080835F0: .4byte 0x000001ff _080835F4: .4byte 0x00000fff _080835F8: movs r0, 0 _080835FA: pop {r4,r5} pop {r1} bx r1 thumb_func_end sub_8083568 .align 2, 0