#ifndef GUARD_DUNGEON_LIST_MENU_H #define GUARD_DUNGEON_LIST_MENU_H #include "structs/str_position.h" bool8 DungeonListMenu_Init(u32 windowId, DungeonPos *winPos, s32 perPageCount, bool8 showIcons); bool8 DungeonListMenu_MoveMenuTo(s32 _rescueDungeonId); u32 DungeonListMenu_GetInput(u8 arrowType); s16 DungeonListMenu_GetCurrentRescueDungeonId(void); void DungeonListMenu_Free(void); bool8 HasZeroAvailableDungeons(void); #endif