#ifndef CODE_801EE10_H #define CODE_801EE10_H struct unkStruct_203B270 { // size 0xBC u32 unk0; u8 unk4; u8 unk5; u8 unk6; u8 unk7; /* 0x8 */ struct PokemonStruct *pokeStruct; /* 0xC */ u8 isTeamLeader; /* 0x10 */ struct Move *moves; u8 fill14[0x1C - 0x14]; u32 unk1C; u8 fill20[0x36 - 0x20]; s16 unk36; u8 fill38[0x50 - 0x38]; u32 unk50; u32 unk54; struct UnkTextStruct2 unk58[4]; u8 *unkB8; }; #endif