#include "global.h" #include "event_flag.h" extern void xxx_dungeon_8042F6C(u32 r0); extern void NDS_LoadOverlay_GroundMain(); extern u32 xxx_script_related_8098468(u32); void NDS_LoadOverlay_GroundMain() { } void nullsub_2(u32 r0) { } u32 xxx_script_related_8001334(u32 r0) { return xxx_script_related_8098468(r0); } void xxx_dungeon_8001340(u32 r0) { nullsub_2(r0); xxx_dungeon_8042F6C(r0); NDS_LoadOverlay_GroundMain(); } void nullsub_3(s32 a0, s32 a1) { } ///////////////////////////////// /// TODO merge with event_flag ///////////////////////////////// extern void sub_80972F4(void); extern void nullsub_128(void); void ThoroughlyResetScriptVars(void) { s32 iVar1; s32 iVar3; u16 uVar2; struct ScriptVarInfo *puVar1; for(iVar3 = 0; iVar3 < 0x400; iVar3++) { gScriptVarBuffer[iVar3] = 0; } for(iVar1 = 0; iVar1 < 0x51; iVar1 = (iVar1 + 1) * 0x10000 >> 0x10) { puVar1 = &gScriptVarInfo[iVar1]; if (((puVar1->type != 0) && ((puVar1->type != 8)))) { for (uVar2 = 0; uVar2 < puVar1->arrayLen; uVar2++) { SetScriptVarArrayValue(NULL, iVar1, uVar2, puVar1->defaultValue); } } } ClearScriptVarArray(NULL, CONDITION); ScenarioCalc(SCENARIO_SELECT,0,0); ScenarioCalc(SCENARIO_MAIN,0,0); ScenarioCalc(SCENARIO_SUB1,0,0); ScenarioCalc(SCENARIO_SUB2,0,0); ScenarioCalc(SCENARIO_SUB3,0,0); ScenarioCalc(SCENARIO_SUB4,0,0); ScenarioCalc(SCENARIO_SUB5,0,0); ScenarioCalc(SCENARIO_SUB6,0,0); ScenarioCalc(SCENARIO_SUB7,0,0); ScenarioCalc(SCENARIO_SUB8,0,0); ScenarioCalc(SCENARIO_SUB9,0,0); SetScriptVarValue(NULL,GROUND_ENTER,0xa2); SetScriptVarValue(NULL,GROUND_ENTER_LINK,0); SetScriptVarValue(NULL,GROUND_GETOUT,0xa2); SetScriptVarValue(NULL,GROUND_MAP,-1); SetScriptVarValue(NULL,GROUND_PLACE,0x24); SetScriptVarValue(NULL,DUNGEON_SELECT,-1); SetScriptVarValue(NULL,DUNGEON_ENTER,0); SetScriptVarValue(NULL,DUNGEON_ENTER_INDEX,-1); SetScriptVarValue(NULL,DUNGEON_RESULT,0); SetScriptVarValue(NULL,START_MODE,0); SetScriptVarValue(NULL,CLEAR_COUNT,0); SetScriptVarValue(NULL,WEATHER_KIND,-1); SetScriptVarValue(NULL,PLAYER_KIND,0); SetScriptVarValue(NULL,PARTNER1_KIND,0); SetScriptVarValue(NULL,PARTNER2_KIND,0); SetScriptVarValue(NULL,NEW_FRIEND_KIND,0); ClearScriptVarArray(NULL,WARP_LIST); SetScriptVarValue(NULL,WARP_LOCK,0); SetScriptVarValue(NULL,PARTNER_TALK_KIND,0); SetScriptVarValue(NULL,BASE_KIND,0); SetScriptVarValue(NULL,BASE_LEVEL,0); SetScriptVarValue(NULL,FLAG_KIND,0); SetScriptVarValue(NULL,FLAG_KIND_CHANGE_REQUEST,0); ClearScriptVarArray(NULL,RESCUE_SCENARIO_ORDER_LIST); ClearScriptVarArray(NULL,RESCUE_SCENARIO_JOB_LIST); ClearScriptVarArray(NULL,RESCUE_SCENARIO_CONQUEST_LIST); ClearScriptVarArray(NULL,TRAINING_CONQUEST_LIST); ClearScriptVarArray(NULL,TRAINING_PRESENT_LIST); ClearScriptVarArray(NULL,DUNGEON_ENTER_LIST); ClearScriptVarArray(NULL,DUNGEON_CLEAR_LIST); ClearScriptVarArray(NULL,EVENT_S08E01); sub_80972F4(); } void sub_8001564(void) { nullsub_128(); }