#include "global.h" #include "globaldata.h" #include "constants/item.h" #include "constants/status.h" #include "structs/str_202EDE8.h" #include "bg_control.h" #include "bg_palette_buffer.h" #include "code_8004AA0.h" #include "code_800558C.h" #include "graphics_memory.h" #include "code_800E9E4.h" #include "code_801602C.h" #include "dungeon_vram.h" #include "code_803E724.h" #include "code_806CD90.h" #include "dungeon_info.h" #include "dungeon_items.h" #include "dungeon_map.h" #include "dungeon_map_access.h" #include "dungeon_message.h" #include "dungeon_music.h" #include "dungeon_logic.h" #include "dungeon_range.h" #include "dungeon_util.h" #include "game_options.h" #include "input.h" #include "menu_input.h" #include "sprite.h" #include "text_1.h" #include "play_time.h" #include "code_800C9CC.h" #include "music_util.h" #include "dungeon_strings.h" #include "run_dungeon.h" extern s32 gDungeonFramesCounter; extern void ShowWholeRevealedDungeonMap(void); extern void sub_80400D4(void); extern void sub_8041888(u8 param_1); extern void sub_803F7BC(void); extern void ShowWholeRevealedDungeonMap(); void sub_803EC94(void); s32 sub_803EF90(s32 a0, u8 a1); void sub_803F580(u8 a0); void sub_803F7BC(void); void sub_803F38C(void); void sub_803FB74(void); void sub_803FE30(s32 a0, u16 *a1, bool8 a2, bool8 a3); void sub_803FF18(s32 a0, u16 *a1, bool8 a2); static EWRAM_DATA u32 gUnknown_202EDFC = 0; void sub_803F27C(bool8 a0) { UnkDungeonGlobal_unk181E8_sub *strPtr = &gDungeon->unk181e8; strPtr->cameraPixelPos.x = 0; strPtr->cameraPixelPos.y = 0; strPtr->cameraPos.x = 0; strPtr->cameraPos.y = 0; strPtr->cameraPixelPosMirror.x = 0; strPtr->cameraPixelPosMirror.y = 0; strPtr->cameraPosMirror.x = 0; strPtr->cameraPosMirror.y = 0; strPtr->unk181FC = 0; strPtr->unk18216 = 0; strPtr->unk18217 = 1; strPtr->unk18218 = 1; strPtr->unk18219 = 0; strPtr->unk18200 = 0; strPtr->unk18204 = 0; if (!a0) { strPtr->blinded = 0; strPtr->hallucinating = 0; strPtr->showInvisibleTrapsMonsters = 0; strPtr->unk1820D = FALSE; strPtr->unk18211 = 0; strPtr->showAllFloorItems = FALSE; strPtr->allTilesRevealed = 0; strPtr->unk1820C = 0; } strPtr->cameraTarget = NULL; strPtr->priority = 3; strPtr->unk1821A = 0; strPtr->unk18212 = 0; strPtr->rotateModeDirection = 0; strPtr->prevRotateModeDirection = 0; strPtr->inFloorMapMode = 0; strPtr->unk18215 = 1; sub_803F38C(); gUnknown_202EDFC = 0xFFFF; if (!a0) { strPtr->visibilityRange = gDungeon->floorProperties.unk16 & 3; if (strPtr->visibilityRange == 0) { strPtr->unk1820C = 1; } } } void sub_803F38C(void) { s32 palId; UnkDungeonGlobal_unk181E8_sub *strPtr = &gDungeon->unk181e8; strPtr->unk3A = -1; strPtr->unk3C = -1; strPtr->unk3E = -1; strPtr->unk40 = -1; strPtr->unk36 = -1; strPtr->unk38 = -1; palId = (gGameOptionsRef->playerGender != MALE) ? 4 : 0; SetBGPaletteBufferColorArray(0xFD, &gFontPalette[16 * palId + 13]); SetBGPaletteBufferColorArray(0xFE, &gFontPalette[16 * palId + 14]); SetBGPaletteBufferColorArray(0xFF, &gFontPalette[16 * palId + 15]); nullsub_5(0xFD, &gFontPalette[16 * palId + 13]); nullsub_5(0xFE, &gFontPalette[16 * palId + 14]); nullsub_5(0xFF, &gFontPalette[16 * palId + 15]); } bool8 sub_803F428(DungeonPos *pos) { UnkDungeonGlobal_unk181E8_sub *strPtr = &gDungeon->unk181e8; Entity *cameraEntity = strPtr->cameraTarget; if (abs(strPtr->cameraPos.x - pos->x) <= 6 && abs(strPtr->cameraPos.y - pos->y) <= 5) { if (strPtr->allTilesRevealed == 0 && strPtr->unk1820C == 0 && cameraEntity != NULL) { return IsPositionActuallyInSight(&strPtr->cameraPos, pos); } return TRUE; } return FALSE; } void sub_803F4A0(Entity *a0) { UnkDungeonGlobal_unk181E8_sub *strPtr = &gDungeon->unk181e8; strPtr->cameraTarget = a0; if (a0 == NULL) { strPtr->unk18216 = 0; } else if (!GetEntInfo(a0)->isTeamLeader) { strPtr->unk18216 = 0; } else { strPtr->unk18216 = 1; } sub_803F580(0); sub_803F38C(); if (gDungeon->unk1356C == 0) { sub_806CD90(); } } // Very similar to the one above void sub_803F508(Entity *a0) { UnkDungeonGlobal_unk181E8_sub *strPtr = &gDungeon->unk181e8; if (a0 == NULL) { strPtr->unk18216 = 0; } else if (!GetEntInfo(a0)->isTeamLeader) { strPtr->unk18216 = 0; } else { strPtr->unk18216 = 1; } strPtr->cameraTarget = a0; sub_803F580(0); sub_803F38C(); if (gDungeon->unk1356C == 0) { sub_806CD90(); } sub_8049ED4(); ShowWholeRevealedDungeonMap(); } void sub_803F580(u8 a0) { UnkDungeonGlobal_unk181E8_sub *strPtr = &gDungeon->unk181e8; Entity *cameraTarget = strPtr->cameraTarget; if (cameraTarget != NULL && EntityIsValid(cameraTarget)) { s32 i; u32 before, inFloorMapMode; EntityInfo *info = GetEntInfo(cameraTarget); strPtr->cameraPixelPosMirror = strPtr->cameraPixelPos; strPtr->cameraPosMirror = strPtr->cameraPos; strPtr->cameraPos.x = cameraTarget->pos.x; strPtr->cameraPos.y = cameraTarget->pos.y; strPtr->cameraPixelPos.x = (cameraTarget->pixelPos.x / 256) - 120; strPtr->cameraPixelPos.y = (cameraTarget->pixelPos.y / 256) - 96; if (HasHeldItem(cameraTarget, ITEM_X_RAY_SPECS) && info->isTeamLeader) { strPtr->unk1820D = TRUE; strPtr->showAllFloorItems = TRUE; } else { strPtr->unk1820D = info->powerEars; strPtr->showAllFloorItems = info->scanning; } strPtr->unk18211 = info->stairSpotter; before = strPtr->blinded; inFloorMapMode = strPtr->inFloorMapMode; if (inFloorMapMode == 0) { u32 unkVar; if (info->blinkerClassStatus.status == STATUS_BLINKER) { strPtr->blinded = 1; unkVar = 0xE; } else { strPtr->blinded = inFloorMapMode; unkVar = 0; } if (gUnknown_202EDFC != unkVar) { gUnknown_202EDFC = unkVar; SetBGOBJEnableFlags(unkVar); } } else { gUnknown_202EDFC = 0xFFFF; } if (before != strPtr->blinded) { sub_8041888(0); } before = strPtr->hallucinating; if (info->blinkerClassStatus.status == STATUS_CROSS_EYED) { strPtr->hallucinating = 1; } else { strPtr->hallucinating = 0; } if (before != strPtr->hallucinating) { sub_806CC70(); sub_8041888(0); } before = strPtr->showInvisibleTrapsMonsters; if (CanSeeInvisibleMonsters(cameraTarget)) { strPtr->showInvisibleTrapsMonsters = 1; } else { strPtr->showInvisibleTrapsMonsters = 0; } if (before != strPtr->showInvisibleTrapsMonsters) { sub_8049ED4(); ShowWholeRevealedDungeonMap(); sub_8041888(0); } if (a0 && strPtr->unk18213 == 0) { if (abs(strPtr->cameraPixelPosMirror.x - strPtr->cameraPixelPos.x) > 7 || abs(strPtr->cameraPixelPosMirror.y - strPtr->cameraPixelPos.y) > 7) { sub_8049ED4(); strPtr->unk18213 = 1; } else { if (strPtr->cameraPixelPosMirror.x < strPtr->cameraPixelPos.x) { sub_804A1F0(240, 0); } else if (strPtr->cameraPixelPosMirror.x > strPtr->cameraPixelPos.x) { sub_804A1F0(0, 0); } if (strPtr->cameraPixelPosMirror.y < strPtr->cameraPixelPos.y) { sub_804A49C(0, 160); } else if (strPtr->cameraPixelPosMirror.y > strPtr->cameraPixelPos.y) { sub_804A49C(0, 0); } } } if (strPtr->cameraPos.x != strPtr->cameraPosMirror.x || strPtr->cameraPos.y != strPtr->cameraPosMirror.y) { for (i = 0; i < DUNGEON_MAX_POKEMON; i++) { Entity *mon = gDungeon->activePokemon[i]; if (EntityIsValid(mon)) { ShowDungeonMapAtPos(mon->pos.x, mon->pos.y); } } } } sub_80400D4(); sub_803F7BC(); } void sub_803F7BC(void) { UnkDungeonGlobal_unk181E8_sub *strPtr = &gDungeon->unk181e8; const Tile *tile = GetTile(strPtr->cameraPos.x, strPtr->cameraPos.y); u32 roomId = tile->room; if (strPtr->allTilesRevealed != 0 || strPtr->unk1820C != 0 || strPtr->unk18217 != 0) { sub_8005838(NULL, 0); } else if (roomId == CORRIDOR_ROOM) { u32 kind = (strPtr->visibilityRange == 2) ? 1 : 2; sub_8005838(NULL, kind); } else { s32 sp[4]; RoomData *room = &gDungeon->roomData[roomId]; sp[0] = room->unkC - strPtr->cameraPixelPos.x; sp[1] = room->unk10 - strPtr->cameraPixelPos.y; sp[2] = room->unk14 - strPtr->cameraPixelPos.x; sp[3] = room->unk18 - strPtr->cameraPixelPos.y; sub_8005838(sp, 3); } } void sub_803F878(s32 a0, s32 a1) { UnkDungeonGlobal_unk181E8_sub *strPtr = &gDungeon->unk181e8; strPtr->cameraPixelPosMirror = strPtr->cameraPixelPos; strPtr->cameraPosMirror = strPtr->cameraPos; strPtr->cameraPixelPos.x = (a0 / 256) - 120; strPtr->cameraPixelPos.y = (a1 / 256) - 96; strPtr->cameraPos.x = a0 / 6144; strPtr->cameraPos.y = a1 / 6144; strPtr->unk1820D = FALSE; strPtr->showAllFloorItems = FALSE; strPtr->unk18211 = 0; strPtr->unk18216 = 0; if (gUnknown_202EDFC != 0) { gUnknown_202EDFC = 0; SetBGOBJEnableFlags(0); } if (abs(strPtr->cameraPixelPosMirror.x - strPtr->cameraPixelPos.x) > 7 || abs(strPtr->cameraPixelPosMirror.y - strPtr->cameraPixelPos.y) > 7) { sub_8049ED4(); strPtr->unk18213 = 1; } else { if (strPtr->cameraPixelPosMirror.x < strPtr->cameraPixelPos.x) { sub_804A1F0(240, 0); } else if (strPtr->cameraPixelPosMirror.x > strPtr->cameraPixelPos.x) { sub_804A1F0(0, 0); } if (strPtr->cameraPixelPosMirror.y < strPtr->cameraPixelPos.y) { sub_804A49C(0, 160); } else if (strPtr->cameraPixelPosMirror.y > strPtr->cameraPixelPos.y) { sub_804A49C(0, 0); } } sub_803F7BC(); } s32 GetCameraXPos(void) { UnkDungeonGlobal_unk181E8_sub *strPtr = &gDungeon->unk181e8; return (strPtr->cameraPixelPos.x + 120) * 256; } s32 GetCameraYPos(void) { UnkDungeonGlobal_unk181E8_sub *strPtr = &gDungeon->unk181e8; return (strPtr->cameraPixelPos.y + 96) * 256; } void sub_803F9CC(void) { s32 i; Entity *cameraTarget = gDungeon->unk181e8.cameraTarget; bool32 r5 = FALSE; if (gDungeon->unk1356C != 0 || gDungeon->unk181e8.unk18218 != 0 || sub_800EC74() != 0) { r5 = FALSE; } else if (cameraTarget != NULL && GetEntityType(cameraTarget) == ENTITY_MONSTER) { r5 = TRUE; } if (!r5) { for (i = 1; i < 30; i++) { gBgTilemaps[0][0][i] = 0; } sub_803F38C(); } else { sub_803FB74(); } gUnknown_20274A5 = TRUE; } IWRAM_DATA static u32 gUnknown_3001018[96] = {0}; void sub_803FA4C(s32 a0, s32 a1, bool8 a2) { s32 i; s32 r5; u32 r10, r9; UnkDungeonGlobal_unk181E8_sub *strPtr = &gDungeon->unk181e8; u32 *dst = gUnknown_3001018; u32 sp[9] = {0, 0xF, 0xFF, 0xFFF, 0xFFFF, 0xFFFFF, 0xFFFFFF, 0xFFFFFFF, 0xFFFFFFFF}; r10 = 0x22222222; r9 = 0x44444444; if (a0 == strPtr->unk3E && a1 == strPtr->unk40) return; if (!a2) { r9 = 0x55555555; } strPtr->unk3E = a0; strPtr->unk40 = a1; r5 = a1; if (r5 >= 96) { r5 = 96; a0 = (a0 * 96) / a1; } for (i = 0; i < 96; i += 8) { u32 val0, val1; u32 val6 = 0x77777777; s32 id1 = a0; s32 id2 = r5; if (a0 >= 8) { id1 = 8; } if (r5 >= 8) { id2 = 8; } val1 = sp[id2] & ~(sp[id1]); val1 &= r10; val0 = (sp[id1] & r9) | val1; val6 = sp[id2] & val6; *(dst++) = 0; *(dst++) = val6; *(dst++) = val0; *(dst++) = val0; *(dst++) = val0; *(dst++) = val0; *(dst++) = val6; *(dst++) = 0; a0 -= 8; r5 -= 8; if (a0 < 0) { a0 = 0; } if (r5 < 0) { r5 = 0; } } ScheduleMemCopy((void *) VRAM + 0x5980, gUnknown_3001018, sizeof(gUnknown_3001018)); } void sub_803FB74(void) { s32 i; u16 *arrPtr; s32 r5, r6, currFloor; UnkDungeonGlobal_unk181E8_sub *strPtr = &gDungeon->unk181e8; bool32 lowHp = FALSE; bool32 hungry = FALSE; EntityInfo *entInfo = GetEntInfo(strPtr->cameraTarget); s32 hp = entInfo->HP; s32 maxHp = entInfo->maxHPStat; s32 level = entInfo->level; if (entInfo->HP > 0 && entInfo->HP <= entInfo->maxHPStat / 4) { lowHp = TRUE; } // reloaded again entInfo = GetEntInfo(strPtr->cameraTarget); if (FixedPointToInt(entInfo->belly) == 0) { hungry = TRUE; } if (lowHp && (gDungeonFramesCounter & 16) != 0) { r5 = 32, r6 = 32; } else { r5 = 0, r6 = 0; } if (hungry && (gDungeonFramesCounter & 16) != 0) { r5 = 48, r6 = 48; } if (r5 == 0) { if (strPtr->unk18212 != 0) { r5 = 96; } else if (gGameOptionsRef->playerGender != MALE) { r5 = 64; } } if (r6 == 0) { if (gGameOptionsRef->playerGender != MALE) { r6 = 64; } } if (strPtr->unk36 != r5) { strPtr->unk36 = r5; SetBGPaletteBufferColorArray(0xFC, &gFontPalette[12 + r5]); SetBGPaletteBufferColorArray(0xFD, &gFontPalette[13 + r5]); SetBGPaletteBufferColorArray(0xFE, &gFontPalette[14 + r5]); SetBGPaletteBufferColorArray(0xFF, &gFontPalette[15 + r5]); } if (strPtr->unk38 != r6) { strPtr->unk38 = r6; nullsub_5(0xFC, &gFontPalette[12 + r6]); nullsub_5(0xFD, &gFontPalette[13 + r6]); nullsub_5(0xFE, &gFontPalette[14 + r6]); nullsub_5(0xFF, &gFontPalette[15 + r6]); } arrPtr = gBgTilemaps[0][0]; currFloor = gDungeon->startFloorId + gDungeon->unk644.dungeonLocation.floor; if (strPtr->unk3A != currFloor) { strPtr->unk3A = currFloor; if (IsStairDirectionUp(gDungeon->unk644.dungeonLocation.id)) { arrPtr[1] = 0; } else { arrPtr[1] = 0xF2BE; } if (currFloor < 10) { sub_803FE30(currFloor, &arrPtr[2], strPtr->unk18216, 1); arrPtr[3] = 0xF2B8; } else { sub_803FE30(currFloor, &arrPtr[2], strPtr->unk18216, 0); arrPtr[4] = 0xF2B8; } } if (strPtr->unk3C != level) { strPtr->unk3C = level; arrPtr[5] = 0xF2B9; arrPtr[6] = 0xF2BA; sub_803FE30(level, &arrPtr[7], strPtr->unk18216, 0); } if (strPtr->unk3E != hp) { arrPtr[9] = 0xF2BB; arrPtr[10] = 0xF2BC; sub_803FF18(hp, &arrPtr[11], strPtr->unk18216); } if (strPtr->unk40 != maxHp) { arrPtr[14] = 0xF2BD; sub_803FF18(maxHp, &arrPtr[15], strPtr->unk18216); } sub_803FA4C(hp, maxHp, strPtr->unk18216); strPtr->unk40 = maxHp; strPtr->unk3E = hp; strPtr->unk42 = maxHp / 8; if (maxHp % 8 != 0) { strPtr->unk42++; } if (strPtr->unk42 >= 12) { strPtr->unk42 = 12; } for (i = 0; i < 12; i++) { gBgTilemaps[0][0][18 + i] = (0x2CC + i) | 0xF000; } } static const s32 gUnknown_80F64B4[] = {90, 80, 70, 60, 50, 40, 30, 20, 10}; static const u16 gUnknown_80F64D8[][9] = { [0] = {0xF291, 0xF290, 0xF28F, 0xF28E, 0xF28D, 0xF28C, 0xF28B, 0xF28A, 0xF289}, [1] = {0xF2C8, 0xF2C7, 0xF2C6, 0xF2C5, 0xF2C4, 0xF2C3, 0xF2C2, 0xF2C1, 0xF2C0}, }; void sub_803FE30(s32 a0, u16 *a1, bool8 a2, bool8 a3) { s32 var = (a2) ? 0 : 55; if (a0 > 100) { if (a2) { a1[0] = 0xF291; a1[1] = 0xF291; } else { a1[0] = 0xF2C8; a1[1] = 0xF2C8; } return; } if (a0 == 100) { a1[0] = 0xF294; a1[1] = 0xF295; return; } // This is a fakematch, I was actually to decompile this function for Blue(https://decomp.me/scratch/tqonk), but agbcc doesn't want to cooperate... else { // I thought 'ptr' was a compiler generated variable, but I couldn't match the function without declaring it. u16 *ptr = a1 + 1; s32 varAdd = var + 48; if (a0 >= 10) { s32 i; s32 arrId = (!a2) ? 1 : 0; for (i = 0; i < ARRAY_COUNT_INT(gUnknown_80F64B4); i++) { ASM_MATCH_TRICK(a1); if (gUnknown_80F64B4[i] <= a0) { *a1 = gUnknown_80F64D8[arrId][i]; *ptr = (((a0 - gUnknown_80F64B4[i]) + varAdd) + 0x258) | 0xF000; return; } } } if (!a3) { *(a1++) = 0xF278; } *a1 = (a0 + varAdd + 0x258) | 0xF000; } } static const s32 gUnknown_80F64FC[] = {900, 800, 700, 600, 500, 400, 300, 200, 100}; static const s32 gUnknown_80F6520[] = {90, 80, 70, 60, 50, 40, 30, 20, 10}; static const u16 gUnknown_80F6544[][9] = { [0] = {0xF291, 0xF290, 0xF28F, 0xF28E, 0xF28D, 0xF28C, 0xF28B, 0xF28A, 0xF289}, [1] = {0xF2C8, 0xF2C7, 0xF2C6, 0xF2C5, 0xF2C4, 0xF2C3, 0xF2C2, 0xF2C1, 0xF2C0}, }; void sub_803FF18(s32 a0, u16 *a1, bool8 a2) { s32 arrId = (!a2) ? 1 : 0; s32 var = (a2) ? 0 : 55; if (a0 > 999) { u16 val = gUnknown_80F6544[arrId][0]; *(a1++) = val; *(a1++) = val; *a1 = val; } else { u8 toAdd = 32; s32 i = 0; s32 varAdd = var + 48; for (i = 0; i < ARRAY_COUNT_INT(gUnknown_80F64FC); i++) { if (gUnknown_80F64FC[i] <= a0) { *(a1++) = gUnknown_80F6544[arrId][i]; a0 -= gUnknown_80F64FC[i]; toAdd = varAdd; break; } } if (i == 9) { *(a1++) = (toAdd + 0x258) | 0xF000; } for (i = 0; i < ARRAY_COUNT_INT(gUnknown_80F6520); i++) { if (gUnknown_80F6520[i] <= a0) { *(a1++) = gUnknown_80F6544[arrId][i]; a0 -= gUnknown_80F6520[i]; break; } } if (i == 9) { *(a1++) = (toAdd + 0x258) | 0xF000; } *a1 = (a0 + varAdd + 0x258) | 0xF000; } } void HandleLuminousOrbAction(Entity *pokemon) { int XCoord; int YCoord; gDungeon->unk181e8.allTilesRevealed = TRUE; for(YCoord = 0; YCoord < DUNGEON_MAX_SIZE_Y; YCoord++) { for(XCoord = 0; XCoord < DUNGEON_MAX_SIZE_X; XCoord++) { Tile *mapTile = GetTileMut(XCoord, YCoord); mapTile->spawnOrVisibilityFlags |= VISIBILITY_FLAG_REVEALED; } } sub_803F580(0); sub_8049ED4(); ShowWholeRevealedDungeonMap(); LogMessageByIdWithPopupCheckUser(pokemon, gUnknown_80FD040); } void sub_8040094(u8 r0) { gDungeon->unk181e8.unk18217 = r0; sub_803F7BC(); sub_80060EC(); IncrementPlayTime(gPlayTimeRef); WaitForNextFrameAndAdvanceRNG(); LoadBufferedInputs(); xxx_call_update_bg_sound_input(); UpdateDungeonMusic(); UpdateSoundEffectCounters(); } static const s32 gUnknown_80F6568[] = { 0, -1, 1, -1, 1, -1, 1, -2, 1, -2, 2, -2, 2, -2, 2, -3, 3, -3, 3, -3, 4, -4, 4, -4, 4, -5, 4, -5, 4, -5, 4, -5 }; void sub_80400D4(void) { s32 temp; temp = gDungeon->unk181e8.unk18200; if(temp == 0) return; if(temp >= 0x1F) temp = 0x1F; gDungeon->unk181e8.unk181FC = gUnknown_80F6568[temp]; gDungeon->unk181e8.unk18200--; if(gDungeon->unk181e8.unk18200 == 0) gDungeon->unk181e8.unk18200 = gDungeon->unk181e8.unk18204; }