#ifndef GUARD_DUNGEON_UTIL_H #define GUARD_DUNGEON_UTIL_H #include "constants/direction.h" #include "structs/dungeon_entity.h" #include "structs/str_position.h" #include "structs/str_traps.h" #include "structs/map.h" extern const DungeonPos gAdjacentTileOffsets[NUM_DIRECTIONS]; bool8 EntityExists(Entity *pokemon); u32 GetEntityType(Entity *entity); u8 GetEntityRoom(Entity *entity); Tile *GetTileAtEntitySafe(Entity *entity); void sub_804535C(Entity *entity, PixelPos *pos); void SetEntityPixelPos(Entity *entity, s32 x, s32 y); void IncreaseEntityPixelPos(Entity *entity, s32 x, s32 y); static inline EntityInfo *GetEntInfo(Entity *entity) { return entity->axObj.info.monster; } Item *GetItemData(Entity *entity); Item *GetItemData_1(Entity *entity); Trap *GetTrapData(Entity *entity); Trap* GetTrapData_1(Entity *entity); #endif // GUARD_DUNGEON_UTIL_H