#ifndef GUARD_CODE_80227B8_H #define GUARD_CODE_80227B8_H #include "structs/dungeon_entity.h" Entity *SpawnTrap(u8 trapID, DungeonPos *pos, u8 c); Entity *sub_8045708(DungeonPos *pos); void sub_80457DC(Entity* ent); #endif // GUARD_CODE_80227B8_H