#ifndef GUARD_CODE_801BEEC_H #define GUARD_CODE_801BEEC_H #include "constants/iq_skill.h" #include "structs/menu.h" #include "pokemon.h" #include "structs/str_text.h" // size: 0x124 struct unkStruct_203B238 { /* 0x0 */ u32 state; /* 0x4 */ s16 species; /* 0x8 */ PokemonStruct1 *pokeStruct; /* 0xC */ u8 iqSkills[NUM_IQ_SKILLS]; u32 unk24; /* 0x28 */ u8 iqSkillIndex; /* 0x2C */ u32 numIQSkills; /* 0x30 */ s32 menuAction; MenuItem unk34[8]; MenuStruct unk74; UnkTextStruct2 unkC4[4]; }; bool8 sub_801BEEC(s16 species); u32 sub_801BF48(void); void sub_801BF98(void); #endif // GUARD_CODE_801BEEC_H