#ifndef GUARD_CODE_8069D4C_H #define GUARD_CODE_8069D4C_H #include "structs/dungeon_entity.h" struct unkStruct_8069D4C { s16 id; Position pos; s16 HP; u8 atk; u8 spAtk; u8 def; u8 spDef; u16 level; u32 exp; FixedPoint belly; FixedPoint maxBelly; Item heldItem; Move moves[MAX_MON_MOVES]; u32 unk40; // strugglemoveFlags? HiddenPower hiddenPower; }; void sub_8069D4C(struct unkStruct_8069D4C *r0, Entity *target); #endif