#ifndef GUARD_GROUND_MAP_H #define GUARD_GROUND_MAP_H #include "structs/str_position.h" void GroundMap_Reset(void); void AllocGroundMapAction(void); void FreeGroundMapAction(void); void sub_80A4B38(void); void sub_80A4B54(void); void sub_80A56C0(PixelPos *pos); s16 GetAdjustedGroundMap(s32 mapId); s16 GetGroundMapID(void); void GroundMap_ExecuteEnter(s16); void GroundMap_ExecuteEvent(s16 scriptIndex, u32); void GroundMap_ExecuteStation(s32 _map, s32 _group, s32 _sector, bool32 _setScriptState); bool8 GroundMapNotifyAll(s16); bool8 sub_80A4D48(s16 index); void GroundMap_Action(void); #endif // GUARD_GROUND_MAP_H