#ifndef GUARD_DUNGEON_TILEMAP_H #define GUARD_DUNGEON_TILEMAP_H #include "structs/str_position.h" #include "structs/dungeon_entity.h" void sub_803F27C(bool8 a0); bool8 sub_803F428(DungeonPos *pos); void sub_803F4A0(Entity *a0); void PointCameraToMonster(Entity *a0); void UpdateCamera(u8 a0); void sub_803F878(s32 a0, s32 a1); s32 GetCameraXPos(void); s32 GetCameraYPos(void); void sub_803F9CC(void); void HandleLuminousOrbAction(Entity *pokemon); void sub_8040094(u8 r0); #endif // GUARD_DUNGEON_TILEMAP_H