#include "global.h" #include "globaldata.h" #include "file_system.h" #include "def_filearchives.h" OpenedFile *OpenEffectFile(u32 animType, s32 effectID) { u8 fileName[8]; switch (animType) { case 1: case 2: case 3: sprintf(fileName,"efob%03d",effectID); break; case 4: sprintf(fileName,"efbg%03d",effectID); break; } return Call_OpenFileAndGetFileDataPtr(fileName,&gEffectFileArchive); } void CloseEffectFile(OpenedFile *file) { CloseFile(file); }