#ifndef GUARD_DUNGEON_RANDOM_H #define GUARD_DUNGEON_RANDOM_H s32 DungeonRandom(void); s32 DungeonRandomCapped(s32 cap); s32 DungeonRandomRange(s32 low, s32 high); bool8 RollPercentChance(s32 percentChance); bool8 RollPercentChance_2(s32 percentChance); #endif