#include "global.h" #include "dungeon.h" #include "bg_palette_buffer.h" #include "code_8004AA0.h" #include "input.h" #include "text.h" #include "code_801602C.h" #include "menu_input.h" #include "code_8009804.h" #include "code_803E46C.h" #include "dungeon_util.h" #include "code_800E9E4.h" #include "dungeon_pokemon_attributes.h" #include "dungeon_map_access.h" #include "sprite.h" #include "bg_control.h" #include "dungeon_map.h" #include "game_options.h" #include "code_800558C.h" #include "dungeon_range.h" #include "dungeon_message.h" #include "code_806CD90.h" #include "dungeon_items.h" #include "constants/item.h" #include "constants/status.h" #include "code_803E724.h" #include "structs/str_202EDE8.h" extern s32 gDungeonBrightness; extern u32 gUnknown_202EDD0; extern s32 gUnknown_202EDD8; extern u32 gUnknown_202EDFC; struct DungeonPalFile { void *unk0; const void *unk4; }; extern struct DungeonPalFile *gDungeonPaletteFile; extern struct DungeonPalFile *gDungeonNameBannerPalette; extern struct DungeonPalFile *gUnknown_202EC94; extern RGB gUnknown_202ECA4[]; extern u8 gUnknown_203B40C; extern MenuInputStruct gDungeonMenu; extern SpriteOAM gUnknown_202EDDC; extern const u32 gUnknown_80F6490[]; extern const s32 gUnknown_80F64B4[]; extern const s32 gUnknown_80F64FC[]; extern const s32 gUnknown_80F6520[]; extern const u16 gUnknown_80F64D8[][9]; extern const u16 gUnknown_80F6544[][9]; extern u8 gUnknown_20274A5; extern s32 gDungeonFramesCounter; extern void PlayDungeonStartButtonSE(void); extern void ShowWholeRevealedDungeonMap(void); extern void sub_80400D4(void); extern void sub_8041888(u8 param_1); extern void ShowDungeonMapAtPos(s32, s32); void sub_803EC94(void); s32 sub_803EF90(s32 a0, u8 a1); void sub_803F580(u8 a0); void sub_803F7BC(void); void sub_803F38C(void); void sub_803FB74(void); void sub_803FE30(s32 a0, u16 *a1, bool8 a2, bool8 a3); void sub_803FF18(s32 a0, u16 *a1, bool8 a2); static const RGB sBlackRgb = {0, 0, 0}; void sub_803E874(bool8 r10, s32 r9) { s32 i, index, count; const RGB *color; color = gDungeonPaletteFile->unk4; SetBGPaletteBufferColorRGB(0, &sBlackRgb, gDungeonBrightness, gDungeon->colorRamp); color++; index = 1; count = 159; for (i = 0; i < count; i++) { SetBGPaletteBufferColorRGB(index, color, gDungeonBrightness, gDungeon->colorRamp); color++; index++; } if (gDungeon->unk181e8.unk18215 == 0 || gDungeon->unk1BDD4.unk1C06C == 3) { sub_8004AF0(TRUE, gUnknown_202EE8C, 0xA0, 0x20, gDungeonBrightness, gDungeon->colorRamp); } index += 32; color = gUnknown_202ECA4; count = 32; for (i = 0; i < count; i++) { SetBGPaletteBufferColorRGB(index, color, gDungeonBrightness, gDungeon->colorRamp); color++; index++; } if (r10) { index = 224; color = gDungeonNameBannerPalette->unk4; count = 16; for (i = 0; i < count; i++) { SetBGPaletteBufferColorRGB(index, color, r9, NULL); color++; index++; } } SetBGPaletteBufferColorRGB(248, &gFontPalette[8], gDungeonBrightness, NULL); color = ((struct DungeonPalFile*) gDungeon->paletFile)->unk4; index = 256; count = 208; for (i = 0; i < count; i++) { SetBGPaletteBufferColorRGB(index, color, gDungeonBrightness, gDungeon->colorRamp); nullsub_4(index, color, gDungeonBrightness, NULL); color++; index++; } } void BgColorCallNullsub4(void) { s32 i, index, count; const RGB *color; color = ((struct DungeonPalFile*) gDungeon->paletFile)->unk4; index = 256; count = 208; for (i = 0; i < count; i++) { nullsub_4(index, color, gDungeonBrightness, NULL); color++; index++; } } void sub_803EA10(void) { s32 i, index, count; const RGB *color; color= gDungeonPaletteFile->unk4; SetBGPaletteBufferColorRGB(0, &sBlackRgb, gDungeonBrightness, gDungeon->colorRamp); color++; index = 1; count = 159; for (i = 0; i < count; i++) { SetBGPaletteBufferColorRGB(index, color, gDungeonBrightness, gDungeon->colorRamp); color++; index++; } if (gDungeon->unk181e8.unk18215 == 0 || gDungeon->unk1BDD4.unk1C06C == 3) { sub_8004AF0(TRUE, gUnknown_202EE8C, 0xA0, 0x20, gDungeonBrightness, gDungeon->colorRamp); } index += 32; color = gUnknown_202ECA4; count = 32; for (i = 0; i < count; i++) { SetBGPaletteBufferColorRGB(index, color, gDungeonBrightness, gDungeon->colorRamp); color++; index++; } SetBGPaletteBufferColorRGB(248, &gFontPalette[8], gDungeonBrightness, NULL); } static const struct WindowTemplates gUnknown_80F62B0 = { .id = { [0] = { .type = WINDOW_TYPE_0, .pos = {2, 15}, .width = 26, .height = 5, .unk10 = 7, .unk12 = 0, .header = NULL, }, [1] = WIN_TEMPLATE_DUMMY, [2] = WIN_TEMPLATE_DUMMY, [3] = WIN_TEMPLATE_DUMMY, } }; static const struct WindowTemplates gUnknown_80F6310 = { .id = { [0] = { .type = WINDOW_TYPE_NORMAL, .pos = {2, 3}, .width = 6, .height = 7, .unk10 = 7, .unk12 = 0, .header = NULL, }, [1] = WIN_TEMPLATE_DUMMY, [2] = WIN_TEMPLATE_DUMMY, [3] = WIN_TEMPLATE_DUMMY, } }; static const struct WindowTemplates gUnknown_80F6370 = { .id = { [0] = { .type = WINDOW_TYPE_NORMAL, .pos = {2, 3}, .width = 6, .height = 7, .unk10 = 7, .unk12 = 0, .header = NULL, }, [1] = { .type = WINDOW_TYPE_NORMAL, .pos = {10, 4}, .width = 17, .height = 2, .unk10 = 2, .unk12 = 0, .header = NULL, }, [2] = { .type = WINDOW_TYPE_NORMAL, .pos = {2, 13}, .width = 26, .height = 6, .unk10 = 6, .unk12 = 0, .header = NULL, }, [3] = WIN_TEMPLATE_DUMMY, } }; static const struct WindowTemplates gUnknown_80F63D0 = { .id = { [0] = { .type = WINDOW_TYPE_NORMAL, .pos = {2, 3}, .width = 26, .height = 14, .unk10 = 18, .unk12 = 2, .header = NULL, }, [1] = WIN_TEMPLATE_DUMMY, [2] = WIN_TEMPLATE_DUMMY, [3] = WIN_TEMPLATE_DUMMY, } }; void sub_803EAF0(u32 a0, u8 *a1) { if (a0 == gUnknown_202EDD0) return; switch (a0) { case 1: if (gUnknown_203B40C != 0) { sub_8052210(0); } ResetUnusedInputStruct(); sub_803EC94(); ShowWindows(NULL, TRUE, TRUE); break; case 0: sub_803EC94(); ShowWindows(NULL, TRUE, TRUE); if (gUnknown_203B40C != 0) { ShowWholeRevealedDungeonMap(); UpdateBgTilemapForDungeonMap(FALSE); } break; case 3: ShowWindows(&gUnknown_80F62B0, TRUE, TRUE); if (gUnknown_203B40C != 0) { UpdateBgTilemapForDungeonMap(TRUE); } break; case 6: if (gUnknown_203B40C != 0) { sub_8052210(0); } ResetUnusedInputStruct(); ShowWindows(&gUnknown_80F6310, TRUE, TRUE); break; case 7: if (gUnknown_203B40C != 0) { sub_8052210(0); } ResetUnusedInputStruct(); ShowWindows(&gUnknown_80F6370, TRUE, TRUE); break; case 2: case 4: if (gUnknown_203B40C != 0) { sub_8052210(0); } ResetUnusedInputStruct(); sub_803EC94(); ShowWindows(NULL, TRUE, TRUE); break; case 5: if (gUnknown_203B40C != 0) { sub_8052210(0); } ShowWindows(NULL, TRUE, TRUE); break; case 8: if (gUnknown_203B40C != 0) { PlayDungeonStartButtonSE(); sub_8052210(0); } CreateConfirmNameMenu(2, a1); break; case 9: if (gUnknown_203B40C != 0) { sub_8052210(0); PlayDungeonStartButtonSE(); } ResetUnusedInputStruct(); ShowWindows(&gUnknown_80F63D0, FALSE, TRUE); break; case 10: PlayDungeonStartButtonSE(); break; case 150: // Dummy case put here to match, any value >= 150 works break; } gUnknown_202EDD0 = a0; } void sub_803EC94(void) { gDungeonMenu.unk1E = 0; gDungeonMenu.unk20 = 0; gDungeonMenu.unkC = 0; gDungeonMenu.unkE = 0; gDungeonMenu.unk14.x = 0; sub_801317C(&gDungeonMenu.unk28); } void DungeonShowWindows(WindowTemplates *a0, bool8 a1) { gUnknown_202EDD0 = 10; sub_8052210(0); ResetUnusedInputStruct(); ShowWindows(a0, TRUE, a1); } void sub_803ECE0(void) { gUnknown_202EDD8++; if (gUnknown_202EDD8 < 0) gUnknown_202EDD8 = 0; if (gUnknown_202EDD8 > 11) gUnknown_202EDD8 = 0; sub_80098BC((void *)VRAM + 0x14400, gUnknown_202EC94->unk4 + ((gUnknown_202EDD8 / 4) * 0x240), 0x240); } void sub_803ED30(s32 a0, Entity *mon, u8 a2, s32 a3) { s32 i, var; if (a0 == 0 || gDungeon->unk181e8.blinded) return; for (i = 0; i < 20; i++) { if (gUnknown_202EDE8.unk0 == 0) break; DungeonRunFrameActions(0x29); } var = sub_803EF90(a0, a2); gUnknown_202EDE8.unk0 = 60; gUnknown_202EDE8.unk4 = mon; gUnknown_202EDE8.unk8 = mon->spawnGenID; gUnknown_202EDE8.unkC = -(var * 768); gUnknown_202EDE8.unk10 = 0; if (a3 < 0) { if (a0 < -999) { gUnknown_202EDE8.unk2 = 6; } else if (a0 >= 0) { gUnknown_202EDE8.unk2 = 10; } else { gUnknown_202EDE8.unk2 = 3; } } else { gUnknown_202EDE8.unk2 = a3; } sub_80098BC((void *) VRAM + 0x142C0, gDungeon->unk18, 0x80); } void sub_803EDF0(void) { EntityInfo *entInfo; s32 x, y, y1, y2; if (gUnknown_202EDE8.unk0 == 0) return; if (!EntityIsValid(gUnknown_202EDE8.unk4)) { gUnknown_202EDE8.unk0 = 0; return; } if (gUnknown_202EDE8.unk8 != gUnknown_202EDE8.unk4->spawnGenID) { gUnknown_202EDE8.unk0 = 0; return; } gUnknown_202EDE8.unk0--; gUnknown_202EDE8.unk10 -= 46; entInfo = GetEntInfo(gUnknown_202EDE8.unk4); x = (entInfo->pixelPos.x + (gUnknown_202EDE8.unkC / 256)) - gDungeon->unk181e8.cameraPixelPos.x; y1 = (entInfo->pixelPos.y + (gUnknown_202EDE8.unk10 / 256)); y2 = (gDungeon->unk181e8.cameraPixelPos.y + 24); y = y1 - y2; // sprite oam memes strike again if (x >= -32 && y >= -8 && x < 240 && y < 160) { SpriteSetY(&gUnknown_202EDDC, y); SpriteSetAffine1(&gUnknown_202EDDC, 0); SpriteSetAffine2(&gUnknown_202EDDC, 0); SpriteSetObjMode(&gUnknown_202EDDC, 0); SpriteSetMosaic(&gUnknown_202EDDC, 0); SpriteSetBpp(&gUnknown_202EDDC, 0); SpriteSetShape(&gUnknown_202EDDC, 1); SpriteSetX(&gUnknown_202EDDC, x); SpriteSetMatrixNum(&gUnknown_202EDDC, 0); SpriteSetSize(&gUnknown_202EDDC, 1); SpriteSetTileNum(&gUnknown_202EDDC, 0x216); SpriteSetPriority(&gUnknown_202EDDC, gDungeon->unk181e8.priority); SpriteSetPalNum(&gUnknown_202EDDC, gUnknown_202EDE8.unk2); SpriteSetUnk6_0(&gUnknown_202EDDC, 0); SpriteSetUnk6_1(&gUnknown_202EDDC, 0); SpriteSetUnk6_2(&gUnknown_202EDDC, 0); AddSprite(&gUnknown_202EDDC, 0x100, NULL, NULL); } } extern OpenedFile *gUnknown_202EC9C; static const s32 gUnknown_80F6430[][9] = { [0] = {900, 800, 700, 600, 500, 400, 300, 200, 100}, [1] = {90, 80, 70, 60, 50, 40, 30, 20, 10}, }; s32 sub_803EF90(s32 a0, u8 a1) { s32 i, id; const u32 *r2; s32 bitsNo; s32 ret; bool8 unkBool; u32 *mainDst = gDungeon->unk18; u32 *sp[] = {(u32 *)(gUnknown_202EC9C->data + 0x124), (u32 *)(gUnknown_202EC9C->data + 0x104), (u32 *)(gUnknown_202EC9C->data + 0xE4), (u32 *)(gUnknown_202EC9C->data + 0xC4), (u32 *)(gUnknown_202EC9C->data + 0xA4), (u32 *)(gUnknown_202EC9C->data + 0x84), (u32 *)(gUnknown_202EC9C->data + 0x64), (u32 *)(gUnknown_202EC9C->data + 0x44), (u32 *)(gUnknown_202EC9C->data + 0x24)}; s32 dstId = 0; u32 *clearDst = mainDst; for (i = 0; i < 4; i++) { clearDst[dstId++] = 0; clearDst[dstId++] = 0; clearDst[dstId++] = 0; clearDst[dstId++] = 0; clearDst[dstId++] = 0; clearDst[dstId++] = 0; clearDst[dstId++] = 0; clearDst[dstId++] = 0; } if (a0 == 9999) { u32 r12[] = {13, 14, 15, 15}; bitsNo = 0; for (id = 0; id < 4; id++) { u32 *dst = mainDst; const u32 *src = (u32 *)((&((u8 *)gUnknown_202EC9C->data)[4] + r12[id] * 32)); for (i = 0; i < 8; i++) { u32 toOr1, toOr2; if (bitsNo == 0) { toOr1 = 0; toOr2 = *src; } else { toOr1 = *src >> (32 - bitsNo); toOr2 = *src << bitsNo; } src++; dst[0] |= toOr2; dst[8] |= toOr1; dst++; } bitsNo += 24; if (bitsNo >= 32) { bitsNo -= 32; mainDst += 8; } } return 4; } if (a0 > 999) a0 = 999; if (a0 < -999) a0 = -999; r2 = (u32 *)((u8 *)gUnknown_202EC9C->data + 0x184); if (a1) { if (a0 > 0) { r2 = (u32 *)((u8 *)gUnknown_202EC9C->data + 0x144); } else if (a0 < 0) { r2 = (u32 *)((u8 *)gUnknown_202EC9C->data + 0x164); a0 = -a0; } } mainDst[0] = *r2++; mainDst[1] = *r2++; mainDst[2] = *r2++; mainDst[3] = *r2++; mainDst[4] = *r2++; mainDst[5] = *r2++; mainDst[6] = *r2++; mainDst[7] = *r2++; bitsNo = 24; ret = 1; unkBool = FALSE; for (id = 0; id < 2; id++) { s32 arrId; for (arrId = 0; arrId < 9; arrId++) { if (gUnknown_80F6430[id][arrId] <= a0) { const u32 *src = sp[arrId]; u32 *dst = mainDst; for (i = 0; i < 8; i++) { u32 toOr1, toOr2; if (bitsNo == 0) { toOr1 = 0; toOr2 = *src; } else { toOr1 = *src >> (32 - bitsNo); toOr2 = *src << bitsNo; } src++; dst[0] |= toOr2; dst[8] |= toOr1; dst++; unkBool = TRUE; } bitsNo += 24; if (bitsNo >= 32) { bitsNo -= 32; mainDst += 8; } a0 -= gUnknown_80F6430[id][arrId]; ret++; break; } } if (arrId == 9 && unkBool) { const u32 *src = (u32 *)(&((u8 *)gUnknown_202EC9C->data)[4]); u32 *dst = mainDst; for (i = 0; i < 8; i++) { u32 toOr1, toOr2; if (bitsNo == 0) { toOr1 = 0; toOr2 = *src; } else { toOr1 = *src >> (32 - bitsNo); toOr2 = *src << bitsNo; } src++; dst[0] |= toOr2; dst[8] |= toOr1; dst++; } bitsNo += 24; if (bitsNo >= 32) { bitsNo -= 32; mainDst += 8; } ret++; } } { const u32 *src = (u32 *)(&((u8 *)gUnknown_202EC9C->data)[4] + (a0 * 32)); u32 *dst = mainDst; for (i = 0; i < 8; i++) { u32 toOr1, toOr2; if (bitsNo == 0) { toOr1 = 0; toOr2 = *src; } else { toOr1 = *src >> (32 - bitsNo); toOr2 = *src << bitsNo; } src++; dst[0] |= toOr2; dst[8] |= toOr1; dst++; } } ret++; return ret; } void sub_803F27C(bool8 a0) { UnkDungeonGlobal_unk181E8_sub *strPtr = &gDungeon->unk181e8; strPtr->cameraPixelPos.x = 0; strPtr->cameraPixelPos.y = 0; strPtr->cameraPos.x = 0; strPtr->cameraPos.y = 0; strPtr->cameraPixelPosMirror.x = 0; strPtr->cameraPixelPosMirror.y = 0; strPtr->cameraPosMirror.x = 0; strPtr->cameraPosMirror.y = 0; strPtr->unk181FC = 0; strPtr->unk18216 = 0; strPtr->unk18217 = 1; strPtr->unk18218 = 1; strPtr->unk18219 = 0; strPtr->unk18200 = 0; strPtr->unk18204 = 0; if (!a0) { strPtr->blinded = 0; strPtr->hallucinating = 0; strPtr->showInvisibleTrapsMonsters = 0; strPtr->unk1820D = FALSE; strPtr->unk18211 = 0; strPtr->showAllFloorItems = FALSE; strPtr->allTilesRevealed = 0; strPtr->unk1820C = 0; } strPtr->cameraTarget = NULL; strPtr->priority = 3; strPtr->unk1821A = 0; strPtr->unk18212 = 0; strPtr->rotateModeDirection = 0; strPtr->prevRotateModeDirection = 0; strPtr->inFloorMapMode = 0; strPtr->unk18215 = 1; sub_803F38C(); gUnknown_202EDFC = 0xFFFF; if (!a0) { strPtr->visibilityRange = gDungeon->floorProperties.unk16 & 3; if (strPtr->visibilityRange == 0) { strPtr->unk1820C = 1; } } } void sub_803F38C(void) { s32 palId; UnkDungeonGlobal_unk181E8_sub *strPtr = &gDungeon->unk181e8; strPtr->unk3A = -1; strPtr->unk3C = -1; strPtr->unk3E = -1; strPtr->unk40 = -1; strPtr->unk36 = -1; strPtr->unk38 = -1; palId = (gGameOptionsRef->playerGender != MALE) ? 4 : 0; SetBGPaletteBufferColorArray(0xFD, &gFontPalette[16 * palId + 13]); SetBGPaletteBufferColorArray(0xFE, &gFontPalette[16 * palId + 14]); SetBGPaletteBufferColorArray(0xFF, &gFontPalette[16 * palId + 15]); nullsub_5(0xFD, &gFontPalette[16 * palId + 13]); nullsub_5(0xFE, &gFontPalette[16 * palId + 14]); nullsub_5(0xFF, &gFontPalette[16 * palId + 15]); } bool8 sub_803F428(DungeonPos *pos) { UnkDungeonGlobal_unk181E8_sub *strPtr = &gDungeon->unk181e8; Entity *cameraEntity = strPtr->cameraTarget; if (abs(strPtr->cameraPos.x - pos->x) <= 6 && abs(strPtr->cameraPos.y - pos->y) <= 5) { if (strPtr->allTilesRevealed == 0 && strPtr->unk1820C == 0 && cameraEntity != NULL) { return IsPositionActuallyInSight(&strPtr->cameraPos, pos); } return TRUE; } return FALSE; } void sub_803F4A0(Entity *a0) { UnkDungeonGlobal_unk181E8_sub *strPtr = &gDungeon->unk181e8; strPtr->cameraTarget = a0; if (a0 == NULL) { strPtr->unk18216 = 0; } else if (!GetEntInfo(a0)->isTeamLeader) { strPtr->unk18216 = 0; } else { strPtr->unk18216 = 1; } sub_803F580(0); sub_803F38C(); if (gDungeon->unk1356C == 0) { sub_806CD90(); } } // Very similar to the one above void sub_803F508(Entity *a0) { UnkDungeonGlobal_unk181E8_sub *strPtr = &gDungeon->unk181e8; if (a0 == NULL) { strPtr->unk18216 = 0; } else if (!GetEntInfo(a0)->isTeamLeader) { strPtr->unk18216 = 0; } else { strPtr->unk18216 = 1; } strPtr->cameraTarget = a0; sub_803F580(0); sub_803F38C(); if (gDungeon->unk1356C == 0) { sub_806CD90(); } sub_8049ED4(); ShowWholeRevealedDungeonMap(); } void sub_803F580(u8 a0) { UnkDungeonGlobal_unk181E8_sub *strPtr = &gDungeon->unk181e8; Entity *cameraTarget = strPtr->cameraTarget; if (cameraTarget != NULL && EntityIsValid(cameraTarget)) { s32 i; u32 before, inFloorMapMode; EntityInfo *info = GetEntInfo(cameraTarget); strPtr->cameraPixelPosMirror = strPtr->cameraPixelPos; strPtr->cameraPosMirror = strPtr->cameraPos; strPtr->cameraPos.x = cameraTarget->pos.x; strPtr->cameraPos.y = cameraTarget->pos.y; strPtr->cameraPixelPos.x = (cameraTarget->pixelPos.x / 256) - 120; strPtr->cameraPixelPos.y = (cameraTarget->pixelPos.y / 256) - 96; if (HasHeldItem(cameraTarget, ITEM_X_RAY_SPECS) && info->isTeamLeader) { strPtr->unk1820D = TRUE; strPtr->showAllFloorItems = TRUE; } else { strPtr->unk1820D = info->powerEars; strPtr->showAllFloorItems = info->scanning; } strPtr->unk18211 = info->stairSpotter; before = strPtr->blinded; inFloorMapMode = strPtr->inFloorMapMode; if (inFloorMapMode == 0) { u32 unkVar; if (info->blinkerClassStatus.status == STATUS_BLINKER) { strPtr->blinded = 1; unkVar = 0xE; } else { strPtr->blinded = inFloorMapMode; unkVar = 0; } if (gUnknown_202EDFC != unkVar) { gUnknown_202EDFC = unkVar; SetBGOBJEnableFlags(unkVar); } } else { gUnknown_202EDFC = 0xFFFF; } if (before != strPtr->blinded) { sub_8041888(0); } before = strPtr->hallucinating; if (info->blinkerClassStatus.status == STATUS_CROSS_EYED) { strPtr->hallucinating = 1; } else { strPtr->hallucinating = 0; } if (before != strPtr->hallucinating) { sub_806CC70(); sub_8041888(0); } before = strPtr->showInvisibleTrapsMonsters; if (CanSeeInvisibleMonsters(cameraTarget)) { strPtr->showInvisibleTrapsMonsters = 1; } else { strPtr->showInvisibleTrapsMonsters = 0; } if (before != strPtr->showInvisibleTrapsMonsters) { sub_8049ED4(); ShowWholeRevealedDungeonMap(); sub_8041888(0); } if (a0 && strPtr->unk18213 == 0) { if (abs(strPtr->cameraPixelPosMirror.x - strPtr->cameraPixelPos.x) > 7 || abs(strPtr->cameraPixelPosMirror.y - strPtr->cameraPixelPos.y) > 7) { sub_8049ED4(); strPtr->unk18213 = 1; } else { if (strPtr->cameraPixelPosMirror.x < strPtr->cameraPixelPos.x) { sub_804A1F0(240, 0); } else if (strPtr->cameraPixelPosMirror.x > strPtr->cameraPixelPos.x) { sub_804A1F0(0, 0); } if (strPtr->cameraPixelPosMirror.y < strPtr->cameraPixelPos.y) { sub_804A49C(0, 160); } else if (strPtr->cameraPixelPosMirror.y > strPtr->cameraPixelPos.y) { sub_804A49C(0, 0); } } } if (strPtr->cameraPos.x != strPtr->cameraPosMirror.x || strPtr->cameraPos.y != strPtr->cameraPosMirror.y) { for (i = 0; i < DUNGEON_MAX_POKEMON; i++) { Entity *mon = gDungeon->activePokemon[i]; if (EntityIsValid(mon)) { ShowDungeonMapAtPos(mon->pos.x, mon->pos.y); } } } } sub_80400D4(); sub_803F7BC(); } void sub_803F7BC(void) { UnkDungeonGlobal_unk181E8_sub *strPtr = &gDungeon->unk181e8; const Tile *tile = GetTile(strPtr->cameraPos.x, strPtr->cameraPos.y); u32 roomId = tile->room; if (strPtr->allTilesRevealed != 0 || strPtr->unk1820C != 0 || strPtr->unk18217 != 0) { sub_8005838(NULL, 0); } else if (roomId == CORRIDOR_ROOM) { u32 kind = (strPtr->visibilityRange == 2) ? 1 : 2; sub_8005838(NULL, kind); } else { s32 sp[4]; RoomData *room = &gDungeon->roomData[roomId]; sp[0] = room->unkC - strPtr->cameraPixelPos.x; sp[1] = room->unk10 - strPtr->cameraPixelPos.y; sp[2] = room->unk14 - strPtr->cameraPixelPos.x; sp[3] = room->unk18 - strPtr->cameraPixelPos.y; sub_8005838(sp, 3); } } void sub_803F878(s32 a0, s32 a1) { UnkDungeonGlobal_unk181E8_sub *strPtr = &gDungeon->unk181e8; strPtr->cameraPixelPosMirror = strPtr->cameraPixelPos; strPtr->cameraPosMirror = strPtr->cameraPos; strPtr->cameraPixelPos.x = (a0 / 256) - 120; strPtr->cameraPixelPos.y = (a1 / 256) - 96; strPtr->cameraPos.x = a0 / 6144; strPtr->cameraPos.y = a1 / 6144; strPtr->unk1820D = FALSE; strPtr->showAllFloorItems = FALSE; strPtr->unk18211 = 0; strPtr->unk18216 = 0; if (gUnknown_202EDFC != 0) { gUnknown_202EDFC = 0; SetBGOBJEnableFlags(0); } if (abs(strPtr->cameraPixelPosMirror.x - strPtr->cameraPixelPos.x) > 7 || abs(strPtr->cameraPixelPosMirror.y - strPtr->cameraPixelPos.y) > 7) { sub_8049ED4(); strPtr->unk18213 = 1; } else { if (strPtr->cameraPixelPosMirror.x < strPtr->cameraPixelPos.x) { sub_804A1F0(240, 0); } else if (strPtr->cameraPixelPosMirror.x > strPtr->cameraPixelPos.x) { sub_804A1F0(0, 0); } if (strPtr->cameraPixelPosMirror.y < strPtr->cameraPixelPos.y) { sub_804A49C(0, 160); } else if (strPtr->cameraPixelPosMirror.y > strPtr->cameraPixelPos.y) { sub_804A49C(0, 0); } } sub_803F7BC(); } s32 GetCameraXPos(void) { UnkDungeonGlobal_unk181E8_sub *strPtr = &gDungeon->unk181e8; return (strPtr->cameraPixelPos.x + 120) * 256; } s32 GetCameraYPos(void) { UnkDungeonGlobal_unk181E8_sub *strPtr = &gDungeon->unk181e8; return (strPtr->cameraPixelPos.y + 96) * 256; } void sub_803F9CC(void) { s32 i; Entity *cameraTarget = gDungeon->unk181e8.cameraTarget; bool32 r5 = FALSE; if (gDungeon->unk1356C != 0 || gDungeon->unk181e8.unk18218 != 0 || sub_800EC74() != 0) { r5 = FALSE; } else if (cameraTarget != NULL && GetEntityType(cameraTarget) == ENTITY_MONSTER) { r5 = TRUE; } if (!r5) { for (i = 1; i < 30; i++) { gBgTilemaps[0][0][i] = 0; } sub_803F38C(); } else { sub_803FB74(); } gUnknown_20274A5 = TRUE; } IWRAM_DATA static u32 gUnknown_3001018[96] = {0}; void sub_803FA4C(s32 a0, s32 a1, bool8 a2) { s32 i; s32 r5; u32 r10, r9; u32 sp[9]; UnkDungeonGlobal_unk181E8_sub *strPtr = &gDungeon->unk181e8; u32 *dst = gUnknown_3001018; memcpy(sp, gUnknown_80F6490, sizeof(sp)); r10 = 0x22222222; r9 = 0x44444444; if (a0 == strPtr->unk3E && a1 == strPtr->unk40) return; if (!a2) { r9 = 0x55555555; } strPtr->unk3E = a0; strPtr->unk40 = a1; r5 = a1; if (r5 >= 96) { r5 = 96; a0 = (a0 * 96) / a1; } for (i = 0; i < 96; i += 8) { u32 val0, val1; u32 val6 = 0x77777777; s32 id1 = a0; s32 id2 = r5; if (a0 >= 8) { id1 = 8; } if (r5 >= 8) { id2 = 8; } val1 = sp[id2] & ~(sp[id1]); val1 &= r10; val0 = (sp[id1] & r9) | val1; val6 = sp[id2] & val6; *(dst++) = 0; *(dst++) = val6; *(dst++) = val0; *(dst++) = val0; *(dst++) = val0; *(dst++) = val0; *(dst++) = val6; *(dst++) = 0; a0 -= 8; r5 -= 8; if (a0 < 0) { a0 = 0; } if (r5 < 0) { r5 = 0; } } sub_80098BC((void *) VRAM + 0x5980, gUnknown_3001018, sizeof(gUnknown_3001018)); } void sub_803FB74(void) { s32 i; u16 *arrPtr; s32 r5, r6, unkFloor; UnkDungeonGlobal_unk181E8_sub *strPtr = &gDungeon->unk181e8; bool32 lowHp = FALSE; bool32 hungry = FALSE; EntityInfo *entInfo = GetEntInfo(strPtr->cameraTarget); s32 hp = entInfo->HP; s32 maxHp = entInfo->maxHPStat; s32 level = entInfo->level; if (entInfo->HP > 0 && entInfo->HP <= entInfo->maxHPStat / 4) { lowHp = TRUE; } // reloaded again entInfo = GetEntInfo(strPtr->cameraTarget); if (FixedPointToInt(entInfo->belly) == 0) { hungry = TRUE; } if (lowHp && (gDungeonFramesCounter & 16) != 0) { r5 = 32, r6 = 32; } else { r5 = 0, r6 = 0; } if (hungry && (gDungeonFramesCounter & 16) != 0) { r5 = 48, r6 = 48; } if (r5 == 0) { if (strPtr->unk18212 != 0) { r5 = 96; } else if (gGameOptionsRef->playerGender != MALE) { r5 = 64; } } if (r6 == 0) { if (gGameOptionsRef->playerGender != MALE) { r6 = 64; } } if (strPtr->unk36 != r5) { strPtr->unk36 = r5; SetBGPaletteBufferColorArray(0xFC, &gFontPalette[12 + r5]); SetBGPaletteBufferColorArray(0xFD, &gFontPalette[13 + r5]); SetBGPaletteBufferColorArray(0xFE, &gFontPalette[14 + r5]); SetBGPaletteBufferColorArray(0xFF, &gFontPalette[15 + r5]); } if (strPtr->unk38 != r6) { strPtr->unk38 = r6; nullsub_5(0xFC, &gFontPalette[12 + r6]); nullsub_5(0xFD, &gFontPalette[13 + r6]); nullsub_5(0xFE, &gFontPalette[14 + r6]); nullsub_5(0xFF, &gFontPalette[15 + r6]); } arrPtr = gBgTilemaps[0][0]; unkFloor = gDungeon->unk14 + gDungeon->unk644.dungeonLocation.floor; if (strPtr->unk3A != unkFloor) { strPtr->unk3A = unkFloor; if (IsStairDirectionUp(gDungeon->unk644.dungeonLocation.id)) { arrPtr[1] = 0; } else { arrPtr[1] = 0xF2BE; } if (unkFloor < 10) { sub_803FE30(unkFloor, &arrPtr[2], strPtr->unk18216, 1); arrPtr[3] = 0xF2B8; } else { sub_803FE30(unkFloor, &arrPtr[2], strPtr->unk18216, 0); arrPtr[4] = 0xF2B8; } } if (strPtr->unk3C != level) { strPtr->unk3C = level; arrPtr[5] = 0xF2B9; arrPtr[6] = 0xF2BA; sub_803FE30(level, &arrPtr[7], strPtr->unk18216, 0); } if (strPtr->unk3E != hp) { arrPtr[9] = 0xF2BB; arrPtr[10] = 0xF2BC; sub_803FF18(hp, &arrPtr[11], strPtr->unk18216); } if (strPtr->unk40 != maxHp) { arrPtr[14] = 0xF2BD; sub_803FF18(maxHp, &arrPtr[15], strPtr->unk18216); } sub_803FA4C(hp, maxHp, strPtr->unk18216); strPtr->unk40 = maxHp; strPtr->unk3E = hp; strPtr->unk42 = maxHp / 8; if (maxHp % 8 != 0) { strPtr->unk42++; } if (strPtr->unk42 >= 12) { strPtr->unk42 = 12; } for (i = 0; i < 12; i++) { gBgTilemaps[0][0][18 + i] = (0x2CC + i) | 0xF000; } } void sub_803FE30(s32 a0, u16 *a1, bool8 a2, bool8 a3) { s32 var = (a2) ? 0 : 55; if (a0 > 100) { if (a2) { a1[0] = 0xF291; a1[1] = 0xF291; } else { a1[0] = 0xF2C8; a1[1] = 0xF2C8; } } else if (a0 == 100) { a1[0] = 0xF294; a1[1] = 0xF295; } else { // I thought 'ptr' was a compiler generated variable, but I couldn't match the function without declaring it. u16 *ptr = a1 + 1; s32 varAdd = var + 48; if (a0 >= 10) { s32 i; s32 arrId = (!a2) ? 1 : 0; for (i = 0; i < 9; i++) { ASM_MATCH_TRICK(a1); if (gUnknown_80F64B4[i] <= a0) { *a1 = gUnknown_80F64D8[arrId][i]; *ptr = (((a0 - gUnknown_80F64B4[i]) + varAdd) + 0x258) | 0xF000; return; } } } if (!a3) { *(a1++) = 0xF278; } *a1 = (a0 + varAdd + 0x258) | 0xF000; } } void sub_803FF18(s32 a0, u16 *a1, bool8 a2) { s32 arrId = (!a2) ? 1 : 0; s32 var = (a2) ? 0 : 55; if (a0 > 999) { u16 val = gUnknown_80F6544[arrId][0]; *(a1++) = val; *(a1++) = val; *a1 = val; } else { u8 toAdd = 32; s32 i = 0; s32 varAdd = var + 48; for (i = 0; i < 9; i++) { if (gUnknown_80F64FC[i] <= a0) { *(a1++) = gUnknown_80F6544[arrId][i]; a0 -= gUnknown_80F64FC[i]; toAdd = varAdd; break; } } if (i == 9) { *(a1++) = (toAdd + 0x258) | 0xF000; } for (i = 0; i < 9; i++) { if (gUnknown_80F6520[i] <= a0) { *(a1++) = gUnknown_80F6544[arrId][i]; a0 -= gUnknown_80F6520[i]; break; } } if (i == 9) { *(a1++) = (toAdd + 0x258) | 0xF000; } *a1 = (a0 + varAdd + 0x258) | 0xF000; } }