// LUT for money item stack size -> money amount const s32 gUnknown_810A3F0[100] = { 4, 6, 10, 14, 22, 26, 34, 38, 46, 58, 62, 74, 82, 86, 94, 106, 118, 122, 134, 142, 146, 158, 166, 178, 194, 202, 206, 214, 218, 226, 254, 262, 274, 278, 298, 302, 314, 326, 334, 346, 358, 362, 382, 386, 394, 398, 422, 446, 454, 458, 466, 478, 482, 502, 514, 526, 538, 542, 554, 562, 566, 586, 614, 622, 626, 634, 662, 674, 694, 698, 706, 718, 734, 746, 758, 768, 778, 794, 802, 818, 838, 842, 862, 866, 878, 886, 898, 914, 922, 926, 934, 958, 974, 982, 998, 1000, 1100, 1300, 1500, 20000}; const s16 gTypeGummiIQBoost[NUM_TYPES][NUMBER_OF_GUMMIS] = { [TYPE_NONE] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, [TYPE_NORMAL] = {0x00, 0x07, 0x03, 0x03, 0x03, 0x03, 0x03, 0x04, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x01, 0x03, 0x03, 0x03}, [TYPE_FIRE] = {0x00, 0x03, 0x07, 0x04, 0x02, 0x03, 0x02, 0x03, 0x03, 0x04, 0x03, 0x03, 0x02, 0x04, 0x03, 0x03, 0x03, 0x02}, [TYPE_WATER] = {0x00, 0x03, 0x02, 0x07, 0x04, 0x04, 0x02, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x02}, [TYPE_GRASS] = {0x00, 0x03, 0x04, 0x02, 0x07, 0x02, 0x04, 0x03, 0x04, 0x02, 0x04, 0x03, 0x04, 0x03, 0x03, 0x03, 0x03, 0x03}, [TYPE_ELECTRIC] = {0x00, 0x03, 0x03, 0x03, 0x03, 0x07, 0x03, 0x03, 0x03, 0x04, 0x02, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x02}, [TYPE_ICE] = {0x00, 0x03, 0x04, 0x03, 0x03, 0x03, 0x07, 0x04, 0x03, 0x03, 0x03, 0x03, 0x03, 0x04, 0x03, 0x03, 0x03, 0x04}, [TYPE_FIGHTING] = {0x00, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x07, 0x03, 0x03, 0x04, 0x04, 0x02, 0x02, 0x03, 0x03, 0x02, 0x03}, [TYPE_POISON] = {0x00, 0x03, 0x03, 0x03, 0x02, 0x03, 0x03, 0x02, 0x07, 0x04, 0x03, 0x04, 0x02, 0x03, 0x03, 0x03, 0x03, 0x03}, [TYPE_GROUND] = {0x00, 0x03, 0x03, 0x04, 0x04, 0x01, 0x04, 0x03, 0x02, 0x07, 0x03, 0x03, 0x03, 0x02, 0x03, 0x03, 0x03, 0x03}, [TYPE_FLYING] = {0x00, 0x03, 0x03, 0x03, 0x02, 0x04, 0x04, 0x02, 0x03, 0x01, 0x07, 0x03, 0x02, 0x04, 0x03, 0x03, 0x03, 0x03}, [TYPE_PSYCHIC] = {0x00, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x02, 0x03, 0x03, 0x03, 0x07, 0x04, 0x03, 0x04, 0x03, 0x04, 0x03}, [TYPE_BUG] = {0x00, 0x03, 0x04, 0x03, 0x02, 0x03, 0x03, 0x02, 0x03, 0x02, 0x04, 0x03, 0x07, 0x04, 0x03, 0x03, 0x03, 0x03}, [TYPE_ROCK] = {0x00, 0x02, 0x02, 0x04, 0x04, 0x03, 0x03, 0x04, 0x02, 0x04, 0x02, 0x03, 0x03, 0x07, 0x03, 0x03, 0x03, 0x04}, [TYPE_GHOST] = {0x00, 0x01, 0x03, 0x03, 0x03, 0x03, 0x03, 0x01, 0x02, 0x03, 0x03, 0x04, 0x02, 0x03, 0x07, 0x03, 0x04, 0x03}, [TYPE_DRAGON] = {0x00, 0x03, 0x02, 0x02, 0x02, 0x02, 0x04, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x07, 0x03, 0x03}, [TYPE_DARK] = {0x00, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x04, 0x03, 0x03, 0x03, 0x01, 0x04, 0x03, 0x02, 0x03, 0x07, 0x03}, [TYPE_STEEL] = {0x00, 0x02, 0x04, 0x03, 0x02, 0x03, 0x02, 0x04, 0x01, 0x04, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x07}, };