#include "global.h" #include "globaldata.h" #include "structs/struct_sub80095e4.h" #include "code_800D090.h" #include "code_80118A4.h" #include "input.h" #include "memory.h" #include "menu_input.h" #include "moves.h" #include "pokemon.h" #include "text_1.h" #include "text_2.h" struct unkStruct_203B274 { // size: 0x3e8 PokemonStruct1 *pokeStruct; unkStruct_808E218_arg *unk4; unkStruct_808E218_arg unk8; struct_Sub80095E4_2 s348; }; EWRAM_INIT struct unkStruct_203B274 *gUnknown_203B274 = {NULL}; static const WindowTemplate sUnknown_80DC2AC = { 0, 3, 0, 0, 0, 0, 0, 0, NULL }; static const WindowTemplate sUnknown_80DC2C4 = { 0, 6, 2, 2, 0xF, 4, 6, 0, NULL }; ALIGNED(4) const u8 gUnknown_80DC2DC[] = _("Moves Page: %d/%d "); u32 sub_801F7E4(void); void sub_801F690(void); void sub_801F700(void); bool8 sub_801F428(s16 index, s32 param_2) { s32 index_s32 = index; gUnknown_203B274 = MemoryAlloc(sizeof(struct unkStruct_203B274), 0x8); gUnknown_203B274->pokeStruct = &gRecruitedPokemonRef->pokemon[index_s32]; gUnknown_203B274->unk4 = &gUnknown_203B274->unk8; gUnknown_203B274->s348.s0.winId = param_2; gUnknown_203B274->s348.s0.unk38 = &gUnknown_203B274->s348.s0.windows.id[gUnknown_203B274->s348.s0.winId]; RestoreSavedWindows(&gUnknown_203B274->s348.s0.windows); gUnknown_203B274->s348.s0.windows.id[gUnknown_203B274->s348.s0.winId] = sUnknown_80DC2C4; gUnknown_203B274->s348.s0.unk38->header = &gUnknown_203B274->s348.header; gUnknown_203B274->s348.header.count = 1; gUnknown_203B274->s348.header.currId = 0; gUnknown_203B274->s348.header.width = 0xC; gUnknown_203B274->s348.header.f3 = 0; ResetUnusedInputStruct(); ShowWindows(&gUnknown_203B274->s348.s0.windows, TRUE, TRUE); sub_8013818(&gUnknown_203B274->s348.s0.input, sub_801F7E4(), 4, param_2); sub_801F690(); sub_801F700(); return TRUE; } u32 sub_801F520(u8 param_1) { if (param_1 == 0) { sub_8013660(&gUnknown_203B274->s348.s0.input); return 0; } else { switch(GetKeyPress(&gUnknown_203B274->s348.s0.input)) { case 2: PlayMenuSoundEffect(1); return 2; case 1: PlayMenuSoundEffect(0); return 3; case 4: PlayMenuSoundEffect(4); return 4; default: break; } if (sub_80138B8(&gUnknown_203B274->s348.s0.input,1) != 0) { sub_801F690(); sub_801F700(); return 1; } else { return 0; } } } u16 sub_801F5B4(void) { return gUnknown_203B274->unk4->unk0[gUnknown_203B274->s348.s0.input.unk1E * gUnknown_203B274->s348.s0.input.unk1C + gUnknown_203B274->s348.s0.input.menuIndex]; } void sub_801F5F0(bool8 r0) { ResetUnusedInputStruct(); ShowWindows(&gUnknown_203B274->s348.s0.windows, FALSE, FALSE); sub_8013984(&gUnknown_203B274->s348.s0.input); sub_801F690(); sub_801F700(); if(r0) AddMenuCursorSprite(&gUnknown_203B274->s348.s0.input); } void sub_801F63C(void) { if(gUnknown_203B274 != NULL) { gUnknown_203B274->s348.s0.windows.id[gUnknown_203B274->s348.s0.winId] = sUnknown_80DC2AC; ResetUnusedInputStruct(); ShowWindows(&gUnknown_203B274->s348.s0.windows, TRUE, TRUE); MemoryFree(gUnknown_203B274); gUnknown_203B274 = NULL; } } void sub_801F690(void) { SUB_80095E4_CALL(gUnknown_203B274->s348.s0); } void sub_801F700(void) { u32 y; int index; u8 buffer2 [48]; u8 buffer1 [128]; CallPrepareTextbox_8008C54(gUnknown_203B274->s348.s0.winId); sub_80073B8(gUnknown_203B274->s348.s0.winId); sprintfStatic(buffer1,gUnknown_80DC2DC,gUnknown_203B274->s348.s0.input.unk1E + 1,gUnknown_203B274->s348.s0.input.unk20); // Moves Page: %d/%d PrintStringOnWindow(0x10,0,buffer1,gUnknown_203B274->s348.s0.winId,0); for(index = 0; index < gUnknown_203B274->s348.s0.input.unk1A; index++) { sub_8092C84(buffer2,gUnknown_203B274->unk4->unk0[gUnknown_203B274->s348.s0.input.unk1E * gUnknown_203B274->s348.s0.input.unk1C + index]); y = GetMenuEntryYCoord(&gUnknown_203B274->s348.s0.input, index); PrintStringOnWindow(8,y,buffer2,gUnknown_203B274->s348.s0.winId,0); } sub_80073E0(gUnknown_203B274->s348.s0.winId); } u32 sub_801F7E4(void) { sub_808E218(gUnknown_203B274->unk4, gUnknown_203B274->pokeStruct); return gUnknown_203B274->unk4->count; }