#include "global.h" #include "bg_palette_buffer.h" #include "code_800558C.h" #include "code_8009804.h" #include "code_800C9CC.h" #include "code_80118A4.h" #include "code_80130A8.h" #include "game_options.h" #include "sprite.h" extern void xxx_call_update_bg_vram(); void sub_8012A18() { sub_8011860(); DrawDialogueBoxString(); nullsub_8(gGameOptionsRef->unkA); sub_8005180(); sub_80060EC(); sub_800CB20(); LoadBufferedInputs(); // Input related CopySpritesToOam(); sub_8005304(); TransferBGPaletteBuffer(); xxx_call_update_bg_vram(); sub_8009908(); xxx_call_update_bg_sound_input(); ResetSprites(FALSE); }