#ifndef GUARD_GROUND_MAIN_H #define GUARD_GROUND_MAIN_H // size: 0xC typedef struct GroundConversionStruct { s16 unk0; s16 unk2; s16 unk4; s16 unk6; /* 0x8 */ u8 *text; } GroundConversionStruct; bool8 sub_8098F88(void); const char *sub_8098FB4(void); #if !defined(NONMATCHING) && defined(GROUND_SCRIPT_INCOMPLETE_DECLARATIONS) // Workaround for ExecuteScriptCommand relying on s32 behavior of arguments // Arguments could be left fully implicit (as I think they were in the original code), // but this way at least verifies the argument count bool8 GroundMainGroundRequest(s32 r0, s32 r1, s32 r2); bool8 GroundMainRescueRequest(s32 r0, s32 r1); #else bool8 GroundMainGroundRequest(s16 r0, u32 r1, s32 r2); bool8 GroundMainRescueRequest(s16 r0, u32 r1); #endif bool32 GroundMainGameEndRequest(u32 r0); bool32 GroundMainGameCancelRequest(u32 r0); bool8 sub_8098D80(u32 speed); extern GroundConversionStruct gGroundConversion_811BAF4[10]; #endif // GUARD_GROUND_MAIN_H