#ifndef GUARD_DUNGEON_UTIL_1_H #define GUARD_DUNGEON_UTIL_1_H #include "structs/dungeon_entity.h" typedef void (*DungeonCallback)(Entity *); typedef struct struct_8085B80 { u8 unk0; Entity *unk4; s32 unk8; s16 *unkC; } struct_8085B80; Entity *xxx_call_GetLeader(void); Entity *GetPartnerEntity(void); void sub_80854D4(void); void sub_80855E4(DungeonCallback func); void sub_808563C(DungeonCallback func); Entity *GetEntityFromMonsterBehavior(u8 entityType); void sub_80856C8(Entity * pokemon, s32 x, s32 y); void sub_80856E0(Entity * pokemon, s32 direction); void sub_8085764(void); void sub_8085860(s32 x, s32 y); void sub_8085890(s32 x, s32 y); void ShiftCameraToPosition(PixelPos *posStruct, s32 cameraSteps); void SetFacingDirection(Entity *pokemon, s32 direction); void sub_8085930(s32 direction); void sub_80859F0(s32 direction); bool8 ShouldRunMonsterAI(Entity *entity); void sub_8085B0C(Entity *pokemon); void sub_8085B4C(struct_8085B80 a0[], s16 *a1[], Entity *a2[], s32 a3); void sub_80857B8(void); #endif