#ifndef GUARD_DUNGEON_MAP_ACCESS_H #define GUARD_DUNGEON_MAP_ACCESS_H #include "structs/map.h" const Tile *GetTile(s32 x, s32 y); Tile *GetTileMut(s32 x, s32 y); void sub_8049ED4(void); void sub_804AC20(DungeonPos *pos); #endif // GUARD_DUNGEON_MAP_ACCESS_H