#ifndef GUARD_DUNGEON_CAPABILITIES_H #define GUARD_DUNGEON_CAPABILITIES_H #include "structs/dungeon_entity.h" bool8 CheckVariousStatuses2(Entity *pokemon, bool8 checkBlinker); bool8 sub_8070BC0(Entity* entity); bool8 CheckVariousConditions(Entity *pokemon); bool8 CheckVariousStatuses(Entity *pokemon); bool8 CannotAttack(Entity *pokemon, bool8 skipSleep); bool8 CanMoveInDirection(Entity *pokemon, u32 direction); #endif