#ifndef GUARD_DUNGEON_MAPPARAM_H #define GUARD_DUNGEON_MAPPARAM_H #include "structs/str_dungeon.h" #include "structs/str_spawn_pokemon_data.h" struct DungeonMapParam1 { s16 unk0; s16 unk2; s16 unk4; s16 unk6[5]; }; struct DungeonMapParam2 { struct DungeonMapParam1 **unk0; FloorProperties *floorProperties; u16 **itemSpawns; SpawnPokemonData **monsterSpawns; u16 **trapSpawnChances; }; #endif