#ifndef GUARD_OTHER_MENUS1_H #define GUARD_OTHER_MENUS1_H #include "structs/menu.h" #include "structs/sprite_oam.h" #include "structs/str_text.h" #include "code_8094F88.h" #include "main_menu1.h" #include "pokemon.h" // size: 0x504 typedef struct unkStruct_203B35C { u32 unk0; /* 0x4 */ u32 linkStatus; /* 0x8 */ u32 state; SpriteOAM unkC; u32 unk14; u8 fill18[0x1C - 0x18]; MenuStruct unk1C[4]; WindowTemplates unk15C; unkStruct_8035D94 unk1BC[2]; unkStruct_203B480 unk1CC; unkStruct_203B480 unk1FC; unkStruct_203B480 unk22C; unkStruct_203B480 unk25C; unkStruct_203B480 unk28C; Pokemon unk2BC; unkStruct_203B480 unk314; Pokemon unk344; u8 unk39C[0xB4]; // unkStruct_803B344? u8 unk450[0xB4]; // unkStruct_803B344? } unkStruct_203B35C; void sub_8036FDC(s32); void sub_80370D4(void); void sub_80373C4(void); #endif // GUARD_OTHER_MENUS1_H