#ifndef GUARD_MOVE_ORB_ACTIONS_5_H #define GUARD_MOVE_ORB_ACTIONS_5_H #include "structs/dungeon_entity.h" bool8 FillInOrbAction(Entity *pokemon,Entity *target, Move *move, s32 itemId); bool8 ItemizeOrbAction(Entity *pokemon, Entity *target, Move *move, s32 itemId); bool8 HurlOrbAction(Entity *pokemon, Entity *target, Move *move, s32 itemId); bool8 MobileOrbAction(Entity *pokemon, Entity *target, Move *move, s32 itemId); bool8 StairsOrbAction(Entity *pokemon, Entity *target, Move *move, s32 itemId); bool8 LongtossOrbAction(Entity *pokemon, Entity *target, Move *move, s32 itemId); bool8 PierceOrbAction(Entity *pokemon, Entity *target, Move *move, s32 itemId); bool8 TrapperOrbAction(Entity *pokemon, Entity *target, Move *move, s32 itemId); #endif /* ifndef MOVE_ORB_ACTIONS_5_H */