#ifndef GUARD_CODE_IQ_SKILL_MENU_H #define GUARD_CODE_IQ_SKILL_MENU_H #include "constants/iq_skill.h" #include "structs/menu.h" #include "pokemon.h" #include "structs/str_text.h" // size: 0x124 struct IQSkillMenu { /* 0x0 */ u32 state; /* 0x4 */ s16 species; /* 0x8 */ Pokemon *pokeStruct; /* 0xC */ u8 iqSkills[NUM_IQ_SKILLS]; /* 0x24 */ u32 menuIndex; /* 0x28 */ u8 iqSkillIndex; /* 0x2C */ u32 numIQSkills; /* 0x30 */ s32 menuAction; MenuItem unk34[8]; MenuStruct unk74; WindowTemplates unkC4; }; bool8 CreateIQSkillMenu(s16 species); u32 sub_801BF48(void); void CleanIQSkillMenu(void); enum IQSkillMenuStates { IQ_SKILL_MENU_STATE_INIT, IQ_SKILL_MENU_STATE_MAIN, IQ_SKILL_MENU_STATE_INFO = 3, IQ_SKILL_MENU_STATE_EXIT }; enum IQSkillMenuActions { IQ_SKILL_MENU_NULL = 1, IQ_SKILL_MENU_SWITCH, IQ_SKILL_MENU_INFO, }; #endif // GUARD_CODE_IQ_SKILL_MENU_H