#ifndef GUARD_GROUND_SPRITE_MONSTER_H #define GUARD_GROUND_SPRITE_MONSTER_H #include "ground_sprite.h" #include "structs/str_position.h" void sub_80A7428(struct UnkGroundSpriteStruct *ptr, s32 a1_, s32 monsterId_, s32 a3); void sub_80A74E4(struct UnkGroundSpriteStruct *ptr); void sub_80A74F0(struct UnkGroundSpriteStruct *ptr, s32 a1_, s32 a2_, s32 a3); void sub_80A7524(struct UnkGroundSpriteStruct *ptr, s32 monsterId_, PixelPos *pixelPosArg, s32 a3); #endif // GUARD_GROUND_SPRITE_MONSTER_H