#ifndef GUARD_FRIEND_LIST_H #define GUARD_FRIEND_LIST_H #include "structs/str_position.h" #include "structs/menu.h" struct unkStruct_3001B60 { u32 unk0; u32 sortMethod; s32 unk8; u32 unkC; u32 unk10; u8 unk14; u8 unk15; u8 unk16; u8 unk17; u8 unk18; s16 unk1A[NUM_MONSTERS]; u8 unk354; MenuHeaderWindow unk358; }; bool8 FriendList_Init(u32 r5, u32 windowId, DungeonPos *pos, u32 r10); u32 FriendList_HandleInput(bool8); s32 FriendList_GetCurrId(void); void sub_8023B7C(bool8 addCursor); void FriendList_Free(void); struct unkStruct_3001B60 *FriendList_GetPtr(void); void FriendList_ShowWindow(void); bool8 sub_8024108(s32); #endif // GUARD_FRIEND_LIST_H