#ifndef GUARD_DUNGEON_RUN_END #define GUARD_DUNGEON_RUN_END #include "structs/str_dungeon.h" void PrintOnDungeonFinishedWindow(u32 windowId, const u8 *headerText, DungeonExitSummary *param_3); s16 GetDungeonExitReasonFromMoveOrItemID(u16 moveID, u8 id); #endif