#ifndef GUARD_DUNGEON_MENU_TEAM_H #define GUARD_DUNGEON_MENU_TEAM_H #include "structs/dungeon_entity.h" #include "structs/str_status_text.h" bool8 ShowDungeonTeamMenu(Entity *a0); void ShowDungeonTacticsMenu(ActionContainer *a0); void ShowDungeonSummaryOrIQMenu(ActionContainer *a0, bool8 a1); void ShowStatusDescriptionMenuArrow(void); void ShowStatusesDescriptionMenu(s32 count, STATUSTEXTS(statuses)); #define WHICH_MENU_MOVES 1 #define WHICH_MENU_ITEMS 2 Entity *ShowDungeonToWhichMonMenu(s32 *teamId, s32 caseId); extern s32 gTeamMenuChosenId; #endif // GUARD_DUNGEON_MENU_TEAM_H