#ifndef GUARD_DUNGEON_MENU_MOVES_H #define GUARD_DUNGEON_MENU_MOVES_H #include "structs/dungeon_entity.h" #include "structs/menu.h" #include "structs/str_status_text.h" void ShowMovesFromTeamMenu(ActionContainer *a0); bool8 ShowDungeonMovesMenu(Entity * entity, bool8 addLinkOptions, bool8 addUseMove, s32 a3, s32 a4); void ActionShowMoveInfo(ActionContainer *a0); void ShowStatusDescriptionMenu(const StatusText *status, TouchScreenMenuInput *menuSub); void ActionSetOrUnsetMove(ActionContainer *a0, bool8 flagToSet); void ActionToggleMoveUsableForAi(ActionContainer *a0); void ActionLinkMoves(ActionContainer *a0); void ActionDelinkMoves(ActionContainer *a0, bool8 showMsg); bool8 sub_8063E70(Entity *entity, Move *moves, bool8 showYesNoBox, bool8 allowBPress); #endif // GUARD_DUNGEON_MENU_MOVES_H