#ifndef GUARD_DUNGEON_MAIN_H #define GUARD_DUNGEON_MAIN_H #include "structs/dungeon_entity.h" struct UnkMenuBitsStruct { u8 a0_8; u8 a0_16; u8 a0_24; u8 a0_32; }; void DungeonHandlePlayerInput(void); void sub_805E804(void); void CheckLeaderTile(void); void sub_805EFB4(Entity *a0, bool8 a1); void sub_805F02C(void); ActionContainer *GetLeaderActionContainer(void); u16 GetLeaderActionId(void); bool8 DungeonGiveNameToRecruitedMon(u8 *name); #endif // GUARD_DUNGEON_MAIN_H