#ifndef GUARD_DUNGEON_EXIT_H #define GUARD_DUNGEON_EXIT_H #include "structs/dungeon_entity.h" void SetUpDungeonExitData(s16 dungeonExitReason, Entity *target, Entity *entity); bool8 IsUnsuccessfulDungeonExit(void); bool8 sub_8083C50(void); bool8 sub_8083C88(u8 dungeonMissionKind); #endif // GUARD_DUNGEON_EXIT_H