#ifndef GUARD_DUNGEON_ENTITY_MOVEMENT_H #define GUARD_DUNGEON_ENTITY_MOVEMENT_H #include "structs/dungeon_entity.h" #include "structs/str_position.h" void sub_8074FB0(Entity *entity, s32 a1, DungeonPos *pos); bool8 DisplayActions_Async(Entity *a0); void sub_8075680(bool8 unused); bool8 CheckEntityTileForInteraction(Entity *entity); void TryTriggerMonsterHouseWithMsg_Async(Entity *pokemon, bool8 forcedMonsterHouse); #endif