#ifndef GUARD_DUNGEON_AI_ITEMS_H #define GUARD_DUNGEON_AI_ITEMS_H #include "structs/dungeon_entity.h" #include "structs/str_position.h" void AIDecideUseItem(Entity *pokemon); void GetPossibleAIThrownItemDirections(Entity *pokemon, s32 thrownAIFlag, Item *item, bool8 ignoreRollChance); void GetPossibleAIArcItemTargets(Entity *pokemon, Item *item, DungeonPos potentialTargets[], bool8 ignoreRollChance); void TargetThrownItem(Entity *pokemon, Entity *targetPokemon, Item *item, s32 targetingFlags, bool8 ignoreRollChance); void HandleEatAIAction(Entity *pokemon); void HandleThrowItemAIAction(Entity *pokemon); void HandlePickUpAIAction(Entity *pokemon); void MonTryPickUpItem(Entity *entity); #endif