#ifndef GUARD_DEF_FILEARCHIVES_H #define GUARD_DEF_FILEARCHIVES_H #include "structs/str_file_system.h" // dungeon_sbin.s extern const FileArchive gDungeonFileArchive; // effect_sbin.s extern const FileArchive gEffectFileArchive; // monster_sbin.c extern const FileArchive gMonsterFileArchive; // ornament_sbin.s extern const FileArchive gOrnamentFileArchive; // system_sbin.s extern const FileArchive gSystemFileArchive; // titlemenu_sbin.s extern const FileArchive gTitleMenuFileArchive; #endif // GUARD_DEF_FILEARCHIVES_H