#ifndef GUARD_BLOW_AWAY_H #define GUARD_BLOW_AWAY_H #include "structs/str_position.h" #include "structs/dungeon_entity.h" void BlowAwayTarget(Entity *pokemon, Entity *target, u32 direction); void sub_807D068(Entity *pokemon, DungeonPos *pos); #endif // GUARD_BLOW_AWAY_H