#include "global.h" #include "code_800558C_1.h" #include "code_800D090.h" #include "code_80118A4.h" #include "code_80130A8.h" #include "constants/colors.h" #include "constants/input.h" #include "menu_input.h" #include "sprite.h" #include "text_util.h" #include "text1.h" #include "text2.h" #include "util.h" // data_80D47B8.s extern const u8 gUnknown_80D4828[]; // text.s extern s32 sub_8008ED0(const u8 *); extern s16 sub_8009614(u32, u32); static void sub_8013134(struct MenuInputStruct *, u32, u32); static void sub_801332C(s16 *); static void sub_8013470(struct MenuInputStruct *); const u32 gDefaultMenuTextColors[3] = { COLOR_WHITE_2, COLOR_RED, COLOR_RED }; u32 sub_8012A64(struct MenuInputStructSub *r0, s32 r1) { if (r0 == NULL) return sub_8012AE8(); if (r1 != -1) nullsub_34(r0); if (r0->a_button != 0) { r0->a_button = 0; return INPUT_A_BUTTON; } if (r0->b_button == 0) return sub_8012AE8(); r0->b_button = 0; return INPUT_B_BUTTON; } s32 GetKeyPress(struct MenuInputStruct *r0) { if (r0 != NULL) { if (r0->unk28.a_button != 0) return INPUT_A_BUTTON; if (r0->unk28.b_button != 0) return INPUT_B_BUTTON; if (r0->unk28.dpad_left != 0) return INPUT_DPAD_LEFT; if (r0->unk28.dpad_right != 0) return INPUT_DPAD_RIGHT; } return sub_8012AE8(); } s32 sub_8012AE8(void) { if (gRealInputs.held & R_BUTTON) { if (gRealInputs.pressed & A_BUTTON) return INPUT_R_A_BUTTONS; if (gRealInputs.repeated & DPAD_UP) return INPUT_R_DPAD_UP_BUTTONS; if (gRealInputs.repeated & DPAD_DOWN) return INPUT_R_DPAD_DOWN_BUTTONS; if (gRealInputs.repeated & DPAD_LEFT) return INPUT_R_DPAD_LEFT_BUTTONS; if (gRealInputs.repeated & DPAD_RIGHT) return INPUT_R_DPAD_RIGHT_BUTTONS; if (gRealInputs.repeated & R_BUTTON) return INPUT_R_BUTTON; } else { if (gRealInputs.pressed & A_BUTTON) return INPUT_A_BUTTON; if (gRealInputs.pressed & B_BUTTON) return INPUT_B_BUTTON; if (gRealInputs.pressed & SELECT_BUTTON) return INPUT_SELECT_BUTTON; if (gRealInputs.pressed & START_BUTTON) return INPUT_START_BUTTON; if (gRealInputs.repeated & DPAD_UP) return INPUT_DPAD_UP; if (gRealInputs.repeated & DPAD_DOWN) return INPUT_DPAD_DOWN; if (gRealInputs.repeated & DPAD_LEFT) return INPUT_DPAD_LEFT; if (gRealInputs.repeated & DPAD_RIGHT) return INPUT_DPAD_RIGHT; if (gRealInputs.repeated & L_BUTTON) return INPUT_L_BUTTON; } return INPUT_NONE; } void sub_8012BC4(u32 x, u32 y, s32 n, s32 len, u32 color, u32 a5) { s32 iVar1; u32 uVar2; struct unkChar *iVar3; s32 counter; s32 *piVar3; s32 *piVar4; s32 total_x; s32 decimal[8]; total_x = 0; ConvertToDecimal(decimal, n, len); counter = len - 1; if (counter > 0) { piVar3 = &decimal[counter]; if (*piVar3 == 0) { do { *piVar3 = 0xFF; piVar3--; counter--; if (counter <= 0) break; } while(*piVar3 == 0); } } counter = 0; if (counter < len && decimal[0] != 0xFF) { piVar4 = &decimal[0]; do { iVar1 = *piVar4; piVar4++; uVar2 = ReturnIntFromChar2(iVar1 + 0x30); iVar3 = GetCharacter(uVar2); total_x += iVar3->unk6; xxx_call_draw_char(x - total_x, y, uVar2, color, a5); counter++; if (counter >= len) break; } while (*piVar4 != 0xff); } } void sub_8012C60(u32 x, u32 y, u32 a2, u32 color, u32 a4) { u32 add_x; struct unkChar *iVar3; u32 uVar2; uVar2 = ReturnIntFromChar2(a2); iVar3 = GetCharacter(uVar2); if (iVar3->unk6 < 12) add_x = ((12 - iVar3->unk6) / 2); else add_x = 0; xxx_call_draw_char(x + add_x, y, uVar2, color, a4); } void sub_8012CAC(struct UnkTextStruct2 *a0, const struct MenuItem *a1) { s16 length; int r5; int r6; int r7; s32 iVar4; #ifndef NONMATCHING register s32 r0 asm("r0"); #else s32 r0; #endif r7 = 0; r6 = 0; if (a1->text != NULL) { r5 = 0x10000; // s16 memes? r0 = r5; do { r0 = r5; r5 = r5 + 0x10000; r7 = r0 >> 0x10; length = sub_8008ED0(a1->text); if (length > r6) r6 = length; a1++; } while (a1->text != NULL); } if (r6 < 0) iVar4 = r6 + 7; else iVar4 = r6; a0->unkC = (iVar4 >> 3) + 2; sub_8012D08(a0, r7); } NAKED void sub_8012D08(struct UnkTextStruct2 *a0, s32 a1) { asm_unified( "\tpush {r4,lr}\n" "\tadds r4, r0, 0\n" "\tadds r0, r1, 0\n" "\tmovs r1, 0xC\n" "\tbl sub_80095E4\n" "\tlsls r0, 16\n" "\tasrs r1, r0, 16\n" "\tldr r0, [r4, 0x4]\n" "\tcmp r0, 0x6\n" "\tbne _08012D24\n" "\tadds r0, r1, 0x2\n" "\tlsls r0, 16\n" "\tasrs r1, r0, 16\n" "_08012D24:\n" "\tlsls r0, r1, 16\n" "\tlsrs r0, 16\n" "\tstrh r0, [r4, 0xE]\n" "\tstrh r0, [r4, 0x10]\n" "\tpop {r4}\n" "\tpop {r0}\n" "\tbx r0"); } // https://decomp.me/scratch/QadfW (200 - 90% matched) - Seth NAKED void sub_8012D34(struct UnkTextStruct2 *a0, s32 a1) { asm_unified( "\tpush {r4,lr}\n" "\tadds r4, r0, 0\n" "\tadds r0, r1, 0\n" "\tmovs r1, 0x18\n" "\tbl sub_8009614\n" "\tlsls r0, 16\n" "\tasrs r1, r0, 16\n" "\tldr r0, [r4, 0x4]\n" "\tcmp r0, 0x6\n" "\tbne _08012D50\n" "\tadds r0, r1, 0x2\n" "\tlsls r0, 16\n" "\tasrs r1, r0, 16\n" "_08012D50:\n" "\tlsls r0, r1, 16\n" "\tlsrs r0, 16\n" "\tstrh r0, [r4, 0xE]\n" "\tstrh r0, [r4, 0x10]\n" "\tpop {r4}\n" "\tpop {r0}\n" "\tbx r0"); } void sub_8012D60(struct MenuStruct *param_1, const struct MenuItem *menuItems, u32 *colorArray, u16 *param_4, s32 menuAction, s32 index) { const u8 *textPtr; s32 counter; s32 menuIndex; s32 iVar1; counter = 0; menuIndex = -1; iVar1 = 0; param_1->index = index; param_1->menuItems = menuItems; param_1->menuTextColorArray = colorArray; if (colorArray == NULL) param_1->menuTextColorArray = gDefaultMenuTextColors; param_1->unkC = param_4; textPtr = menuItems->text; if (textPtr) { while (textPtr != 0) { if (menuAction >= 0 && menuAction == menuItems->menuAction) menuIndex = counter; if (*menuItems->text == '*') iVar1 = counter; menuItems++; counter++; textPtr = menuItems->text; } } if (menuIndex < 0) menuIndex = iVar1; sub_8013134(¶m_1->input, counter, index); param_1->input.menuIndex = menuIndex; sub_80137B0(¶m_1->input, 0); param_1->unk4C = TRUE; param_1->unk4D = TRUE; param_1->unk4E = TRUE; param_1->menuAction = -1; } void sub_8012E04(struct MenuStruct *param_1, const struct MenuItem *menuItems, u32 *colorArray, u16 *param_4, s32 menuAction, s32 index) { const u8 *textPtr; s32 counter; const struct MenuItem *menuItemPtr; s32 iVar1; s32 menuIndex; counter = 0; menuIndex = -1; iVar1 = 0; textPtr = menuItems->text; if (textPtr) { menuItemPtr = menuItems; while (textPtr != NULL) { if (menuAction >= 0 && menuAction == menuItemPtr->menuAction) menuIndex = counter; if (*menuItemPtr->text == '*') iVar1 = counter; menuItemPtr++; counter++; textPtr = menuItemPtr->text; } } if (menuIndex < 0) menuIndex = iVar1; sub_8013134(¶m_1->input, counter, index); param_1->input.menuIndex = menuIndex; sub_80137B0(¶m_1->input, 0); param_1->index = index; param_1->menuTextColorArray = colorArray; if (colorArray == NULL) param_1->menuTextColorArray = gDefaultMenuTextColors; param_1->unkC = param_4; param_1->menuItems = menuItems; param_1->unk4E = FALSE; param_1->unk4C = TRUE; param_1->unk4D = TRUE; param_1->menuAction = -1; } void sub_8012EA4(struct MenuStruct *param_1, bool8 r1) { param_1->unk4C = r1; param_1->unk4D = TRUE; sub_8012EBC(param_1); } void sub_8012EBC(struct MenuStruct *param_1) { s32 x; s32 y; u32 color; const u8 *textPtr; const struct MenuItem *menuItemsPtr; u16 *_puVar2; const u32 *colorArray; s32 counter; s32 index; struct UnkTextStruct2 textStack[4]; u8 buffer[256]; struct UnkTextStruct1 *ptr_text; struct UnkTextStruct2 *ptr_text2; if (param_1->unk4D) { sub_80073B8(param_1->index); index = param_1->index; ptr_text = &gUnknown_2027370[index]; if (ptr_text->unkC == 6) { ptr_text2 = &textStack[index]; sub_8006518(textStack); x = sub_8008ED0(param_1->unk0); xxx_format_and_draw(((ptr_text2->unk14[2] * 8 - x) / 2) + 8, 0, param_1->unk0, param_1->index, 0); } colorArray = param_1->menuTextColorArray; menuItemsPtr = param_1->menuItems; _puVar2 = param_1->unkC; counter = 0; if (menuItemsPtr->text != NULL) { do { textPtr = menuItemsPtr->text; if (*textPtr == '*') textPtr++; if (_puVar2 != NULL) { color = colorArray[*_puVar2]; _puVar2++; } else if (menuItemsPtr->menuAction < 0) color = colorArray[1]; // Color the action red else color = colorArray[0]; // Use the default white sprintfStatic(buffer,gUnknown_80D4828, color, textPtr); y = sub_8013800(¶m_1->input, counter); xxx_format_and_draw(8, y, buffer, param_1->index, 0); menuItemsPtr++; counter++; } while (menuItemsPtr->text != NULL); } sub_80073E0(param_1->index); param_1->unk4D = FALSE; } if (param_1->unk4E) { if (param_1->unk4C) AddMenuCursorSprite(¶m_1->input); else sub_8013660(¶m_1->input); } } bool8 sub_8012FD8(struct MenuStruct *param_1) { u32 prevMenuIndex; s32 index; const struct MenuItem *item; prevMenuIndex = param_1->input.menuIndex; if (param_1->unk4C) { switch (GetKeyPress(¶m_1->input)) { case INPUT_DPAD_DOWN: MoveMenuCursorDown(¶m_1->input); if (prevMenuIndex != param_1->input.menuIndex) PlayMenuSoundEffect(3); break; case INPUT_DPAD_UP: MoveMenuCursorUp(¶m_1->input); if (prevMenuIndex != param_1->input.menuIndex) PlayMenuSoundEffect(3); break; case INPUT_A_BUTTON: index = sub_80137A8(¶m_1->input); item = ¶m_1->menuItems[index]; if (item->menuAction > -1 && (param_1->unkC == NULL || param_1->unkC[index] != 1)) { param_1->menuAction = item->menuAction; ++param_1; --param_1; param_1->unk4C = FALSE; param_1->input.unk24 = 0; } else { PlayMenuSoundEffect(2); break; } if (param_1->unkC != NULL && param_1->unkC[index] == 2) PlayMenuSoundEffect(2); else PlayMenuSoundEffect(0); break; case INPUT_B_BUTTON: if (param_1->menuItems[param_1->input.unk1A].menuAction > -1) { param_1->menuAction = param_1->menuItems[param_1->input.unk1A].menuAction; param_1->unk4C = FALSE; PlayMenuSoundEffect(1); } break; } } sub_8012EBC(param_1); return param_1->unk4C; } bool8 sub_80130A8(struct MenuStruct *param_1) { s32 index; const struct MenuItem *menuItem; if (param_1->unk4C) { switch (GetKeyPress(¶m_1->input)) { case INPUT_A_BUTTON: index = sub_80137A8(¶m_1->input); menuItem = ¶m_1->menuItems[index]; param_1->menuAction = menuItem->menuAction; param_1->unk4C = FALSE; param_1->input.unk24 = 0; PlayMenuSoundEffect(0); break; case INPUT_B_BUTTON: if (param_1->menuItems[param_1->input.unk1A].menuAction > -1) { param_1->menuAction = param_1->menuItems[param_1->input.unk1A].menuAction; param_1->unk4C = FALSE; PlayMenuSoundEffect(0); } break; } } sub_8012EBC(param_1); return param_1->unk4C; } bool8 sub_8013114(struct MenuStruct *param_1, s32 *menuAction) { if (param_1->unk4C) return TRUE; if (menuAction != NULL) *menuAction = param_1->menuAction; return FALSE; } static void sub_8013134(struct MenuInputStruct *param_1, u32 menuItemCounter, u32 index) { struct UnkTextStruct1 *temp; temp = &gUnknown_2027370[index]; param_1->unk0 = index; param_1->menuIndex = 0; param_1->unk1A = menuItemCounter; param_1->unk1C = menuItemCounter; param_1->unk1E = 0; param_1->unk4 = 0; if (temp->unkC == 6) param_1->unk6 = 16; else param_1->unk6 = 2; param_1->unkC = 0; param_1->unkE = 0; param_1->unk14 = 0; param_1->unk24 = 0; sub_801317C(¶m_1->unk28); } void sub_801317C(struct MenuInputStructSub *param_1) { param_1->unk0 = 0; param_1->a_button = 0; param_1->b_button = 0; param_1->dpad_left = 0; param_1->dpad_right = 0; param_1->unk8 = -1; param_1->unkA = -1; nullsub_7(¶m_1->unk8); ResetUnusedInputStruct(); } void AddMenuCursorSprite(struct MenuInputStruct *param_1) { AddMenuCursorSprite_(param_1, 0); } void AddMenuCursorSprite_(struct MenuInputStruct *a0, u32 a1) { struct SpriteOAM sp = {}; struct SpriteOAM* ptr; s32 value; s32 r0; s32 r1; s32 r2; s32 r5; if (a0->unk1A > 0) { UpdateMenuCursorSpriteCoords(a0); if (!(a0->unk24 & 8)) { register u32 tmp asm("r0"), tmp2 asm("r1"); tmp = sp.attrib1; sp.attrib1 = tmp & ~SPRITEOAM_MASK_AFFINEMODE1; sp.attrib1 = sp.attrib1; tmp2 = sp.attrib1; sp.attrib1 = tmp2 & ~SPRITEOAM_MASK_AFFINEMODE2; sp.attrib1 = sp.attrib1; tmp2 = sp.attrib1; sp.attrib1 = tmp2 & ~SPRITEOAM_MASK_OBJMODE; sp.attrib1 = sp.attrib1; tmp2 = sp.attrib1; sp.attrib1 = tmp2 & ~SPRITEOAM_MASK_MOSAIC; sp.attrib1 = sp.attrib1; tmp2 = sp.attrib1; sp.attrib1 = tmp2 & ~SPRITEOAM_MASK_BPP; sp.attrib1 = sp.attrib1; tmp2 = sp.attrib1; sp.attrib1 = tmp2 & ~SPRITEOAM_MASK_SHAPE; sp.attrib1 = sp.attrib1; ptr = &sp; r2 = 0x3F4 << SPRITEOAM_SHIFT_TILENUM; ptr->attrib3 &= ~SPRITEOAM_MASK_TILENUM; ptr->attrib3 |= r2; ptr->attrib3 &= ~SPRITEOAM_MASK_PRIORITY; r5 = (u16)~SPRITEOAM_MASK_UNK6_4; r1 = 15 << SPRITEOAM_SHIFT_PALETTENUM; ptr->attrib3 &= ~SPRITEOAM_MASK_PALETTENUM; ptr->attrib3 |= r1; ptr->unk6 &= ~SPRITEOAM_MASK_UNK6_0; ptr->unk6 &= ~SPRITEOAM_MASK_UNK6_1; r0 = a0->unk8; r0 &= SPRITEOAM_MAX_X; ptr->attrib2 = r0; value = a0->unkA + 1; value &= SPRITEOAM_MAX_UNK6_4; value <<= SPRITEOAM_SHIFT_UNK6_4; ptr->unk6 &= r5; ptr->unk6 |= value; AddSprite(&sp, 0xFF, 0, 0); } } sub_8013470(a0); if (a0->unk14 != 0) sub_801332C(&a0->unk14); a0->unk24++; } void nullsub_34(struct MenuInputStructSub *a0) { } // Maybe struct Position static void sub_801332C(s16 *a0) { struct SpriteOAM sp = {}; struct SpriteOAM* ptr; register u32 r0 asm("r0"); register u32 r1 asm("r1"); register u32 r2 asm("r2"); u32 r3; u32 r5; u32 r6; r1 = sp.attrib1; sp.attrib1 = r1 & ~SPRITEOAM_MASK_AFFINEMODE1; sp.attrib1 = sp.attrib1; r2 = sp.attrib1; sp.attrib1 = r2 & ~SPRITEOAM_MASK_AFFINEMODE2; sp.attrib1 = sp.attrib1; r5 = 1 << SPRITEOAM_SHIFT_OBJMODE; r2 = sp.attrib1; sp.attrib1 = r2 & ~SPRITEOAM_MASK_OBJMODE; sp.attrib1 = sp.attrib1 | r5; r2 = sp.attrib1; sp.attrib1 = r2 & ~SPRITEOAM_MASK_MOSAIC; sp.attrib1 = sp.attrib1; r2 = sp.attrib1; sp.attrib1 = r2 & ~SPRITEOAM_MASK_BPP; sp.attrib1 = sp.attrib1; r2 = sp.attrib1; sp.attrib1 = r2 & ~SPRITEOAM_MASK_SHAPE; sp.attrib1 = sp.attrib1; ptr = &sp; r3 = 0x3F5 << SPRITEOAM_SHIFT_TILENUM; ptr->attrib3 &= ~SPRITEOAM_MASK_TILENUM; ptr->attrib3 |= r3; ptr->attrib3 &= ~SPRITEOAM_MASK_PRIORITY; r6 = (u16)~SPRITEOAM_MASK_UNK6_4; r2 = 15 << SPRITEOAM_SHIFT_PALETTENUM; ptr->attrib3 &= ~SPRITEOAM_MASK_PALETTENUM; ptr->attrib3 |= r2; ptr->unk6 &= ~SPRITEOAM_MASK_UNK6_0; ptr->unk6 &= ~SPRITEOAM_MASK_UNK6_1; r1 = a0[0]; r1 &= SPRITEOAM_MAX_X; ptr->attrib2 = r1; r0 = a0[1] + 1; r0 &= SPRITEOAM_MAX_UNK6_4; r0 <<= SPRITEOAM_SHIFT_UNK6_4; ptr->unk6 &= r6; ptr->unk6 |= r0; AddSprite(&sp, 0xFF, NULL, NULL); } static void sub_8013470(struct MenuInputStruct *a0) { struct SpriteOAM sp = {}; register struct SpriteOAM* ptr asm("r3"); register u32 r0 asm("r0"); register u32 r1 asm("r1"); u32 r2; register u32 r5 asm("r5"); if (a0->unkC != 0) { if (a0->unk1E != 0) { r0 = sp.attrib1; sp.attrib1 = r0 & ~SPRITEOAM_MASK_AFFINEMODE1; sp.attrib1 = sp.attrib1; r1 = sp.attrib1; sp.attrib1 = r1 & ~SPRITEOAM_MASK_AFFINEMODE2; sp.attrib1 = sp.attrib1; r1 = sp.attrib1; sp.attrib1 = r1 & (u16)~SPRITEOAM_MASK_OBJMODE; sp.attrib1 = sp.attrib1; r1 = sp.attrib1; sp.attrib1 = r1 & ~SPRITEOAM_MASK_MOSAIC; sp.attrib1 = sp.attrib1; r1 = sp.attrib1; sp.attrib1 = r1 & ~SPRITEOAM_MASK_BPP; sp.attrib1 = sp.attrib1; r1 = sp.attrib1; sp.attrib1 = r1 & ~SPRITEOAM_MASK_SHAPE; sp.attrib1 = sp.attrib1; ptr = &sp; r2 = 0x3F2 << SPRITEOAM_SHIFT_TILENUM; r1 = ptr->attrib3; r0 = r1 & (u16)~SPRITEOAM_MASK_TILENUM; r0 |= r2; r0 &= (u16)~SPRITEOAM_MASK_PRIORITY; r5 = (u16)~SPRITEOAM_MASK_UNK6_4; r1 = 15 << SPRITEOAM_SHIFT_PALETTENUM; r0 &= (u16)~SPRITEOAM_MASK_PALETTENUM; r0 |= r1; ptr->attrib3 = r0; r0 = ptr->unk6; r1 = r0 & (u16)~SPRITEOAM_MASK_UNK6_0; r1 &= (u16)~SPRITEOAM_MASK_UNK6_1; r0 = a0->unkC; r0 &= SPRITEOAM_MAX_X; ptr->attrib2 = r0; r0 = a0->unkE; r0 &= SPRITEOAM_MAX_UNK6_4; r0 <<= SPRITEOAM_SHIFT_UNK6_4; r1 &= r5; r1 |= r0; ptr->unk6 = r1; AddSprite(&sp, 0xFF, NULL, NULL); } if (a0->unk20 != 0 && a0->unk20 != a0->unk1E + 1) { r0 = sp.attrib1; sp.attrib1 = r0 & ~SPRITEOAM_MASK_AFFINEMODE1; sp.attrib1 = sp.attrib1; sp.attrib1 &= ~SPRITEOAM_MASK_AFFINEMODE2; sp.attrib1 = sp.attrib1; sp.attrib1 &= (u16)~SPRITEOAM_MASK_OBJMODE; sp.attrib1 = sp.attrib1; sp.attrib1 &= ~SPRITEOAM_MASK_MOSAIC; sp.attrib1 = sp.attrib1; sp.attrib1 &= ~SPRITEOAM_MASK_BPP; sp.attrib1 = sp.attrib1; sp.attrib1 &= ~SPRITEOAM_MASK_SHAPE; sp.attrib1 = sp.attrib1; ptr = &sp; r2 = 0x3F3 << SPRITEOAM_SHIFT_TILENUM; r1 = ptr->attrib3; r0 = r1 & (u16)~SPRITEOAM_MASK_TILENUM; r0 |= r2; r0 &= (u16)~SPRITEOAM_MASK_PRIORITY; r5 = (u16)~SPRITEOAM_MASK_UNK6_4; r1 = 15 << SPRITEOAM_SHIFT_PALETTENUM; r0 &= (u16)~SPRITEOAM_MASK_PALETTENUM; r0 |= r1; ptr->attrib3 = r0; r0 = ptr->unk6; r1 = r0 & (u16)~SPRITEOAM_MASK_UNK6_0; r1 &= (u16)~SPRITEOAM_MASK_UNK6_1; r0 = a0->unkC + 10; r0 &= SPRITEOAM_MAX_X; ptr->attrib2 = r0; r0 = a0->unkE; r0 &= SPRITEOAM_MAX_UNK6_4; r0 <<= SPRITEOAM_SHIFT_UNK6_4; r1 &= r5; r1 |= r0; ptr->unk6 = r1; AddSprite(&sp, 0xFF, NULL, NULL); } } } void sub_8013660(struct MenuInputStruct *param_1) { if (0 < param_1->unk1A) { UpdateMenuCursorSpriteCoords(param_1); sub_801332C(¶m_1->unk8); } } void UpdateMenuCursorSpriteCoords(struct MenuInputStruct *param_1) { s32 index; struct UnkTextStruct1 *temp; index = param_1->unk0; temp = &gUnknown_2027370[index]; param_1->unk8 = temp->unk0 * 8 + param_1->unk4; param_1->unkA = temp->unk2 * 8 + sub_8013800(param_1, param_1->menuIndex); } void MoveMenuCursorDown(struct MenuInputStruct *param_1) { param_1->unk24 = 0; if (param_1->unk1A < 1) param_1->menuIndex = 0; else { param_1->menuIndex++; if (param_1->menuIndex >= param_1->unk1A) param_1->menuIndex = 0; } } void sub_80136E0(struct MenuInputStruct *param_1, u8 param_2) { param_1->unk24 = 0; if (param_1->unk1A < 1) param_1->menuIndex = 0; else { param_1->menuIndex++; if (param_1->menuIndex >= param_1->unk1A) { if (param_2 != 0) param_1->menuIndex = 0; else param_1->menuIndex = param_1->unk1A - 1; } } } void MoveMenuCursorUp(struct MenuInputStruct *param_1) { param_1->unk24 = 0; if (param_1->unk1A < 1) param_1->menuIndex = 0; else { param_1->menuIndex--; if (param_1->menuIndex < 0) param_1->menuIndex = param_1->unk1A - 1; } } void sub_8013744(struct MenuInputStruct *param_1, u8 param_2) { param_1->unk24 = 0; if (param_1->unk1A < 1) param_1->menuIndex = 0; else { param_1->menuIndex--; if (param_1->menuIndex < 0) { if (param_2 != 0) param_1->menuIndex = param_1->unk1A - 1; else param_1->menuIndex = 0; } } } void sub_8013780(struct MenuInputStruct *param_1, s32 param_2) { if (param_2 < 0) param_1->menuIndex = 0; else if (param_2 >= param_1->unk1A) param_1->menuIndex = param_1->unk1A - 1; else param_1->menuIndex = param_2; param_1->unk24 = 0; } s32 sub_80137A8(struct MenuInputStruct *param_1) { return param_1->menuIndex; } void sub_80137B0(struct MenuInputStruct *param_1, s32 param_2) { s32 iVar1; #ifndef NONMATCHING register s32 iVar2 asm("r0"); #else s32 iVar2; #endif if (param_2 >= 1) iVar2 = param_2 << 8; else { if (gUnknown_2027370[param_1->unk0].unkC == 6) iVar1 = 16; else iVar1 = 0; iVar2 = gUnknown_2027370[param_1->unk0].unk6 * 8 - iVar1; iVar2 <<= 8; } param_1->unk10 = iVar2 / param_1->unk1C; } void sub_80137F8(struct MenuInputStruct *param_1, u32 param_2) { param_1->unk10 = param_2 << 8; } s32 sub_8013800(struct MenuInputStruct *param_1, s32 param_2) { s32 iVar1; s32 iVar2; iVar2 = param_1->unk6; iVar1 = param_2 * param_1->unk10; if (iVar1 < 0) iVar1 = iVar1 + 0xff; return iVar2 + (iVar1 >> 8); } void sub_8013818(struct MenuInputStruct *param_1, s32 param_2, u32 param_3, s32 param_4) { param_1->unk0 = param_4; param_1->unk22 = param_2; param_1->unk1C = param_3; param_1->unk14 = 0; param_1->unk24 = 0; param_1->menuIndex = 0; param_1->unk1E = 0; sub_801317C(¶m_1->unk28); sub_8013984(param_1); sub_80137F8(param_1, 12); } void sub_8013848(struct MenuInputStruct *param_1, s32 param_2, u32 param_3, s32 param_4) { param_1->unk0 = param_4; param_1->unk22 = param_2; param_1->unk1C = param_3; param_1->unk14 = 0; param_1->unk24 = 0; param_1->menuIndex = 0; param_1->unk1E = 0; sub_801317C(¶m_1->unk28); sub_8013984(param_1); sub_80137F8(param_1, 24); } void sub_8013878(struct MenuInputStruct *param_1, s32 param_2) { if (param_2 < 0) param_2 = 0; else if (param_2 >= param_1->unk22) param_2 = param_1->unk22 - 1; param_1->unk1E = param_2 / param_1->unk1C; param_1->menuIndex = param_2 % param_1->unk1C; param_1->unk24 = 0; sub_8013984(param_1); } bool8 sub_80138B8(struct MenuInputStruct *param_1, bool8 param_2) { s32 sVar1; s32 oldIndex; sVar1 = param_1->unk1E; oldIndex = param_1->menuIndex; AddMenuCursorSprite(param_1); if (param_2) { switch (GetKeyPress(param_1)) { case INPUT_DPAD_UP: MoveMenuCursorUp(param_1); if (oldIndex != param_1->menuIndex) PlayMenuSoundEffect(3); break; case INPUT_DPAD_DOWN: MoveMenuCursorDown(param_1); if (oldIndex != param_1->menuIndex) PlayMenuSoundEffect(3); break; case INPUT_DPAD_LEFT: sub_8013A7C(param_1); break; case INPUT_DPAD_RIGHT: sub_8013A54(param_1); break; } } if (sVar1 != param_1->unk1E) { PlayMenuSoundEffect(4); return TRUE; } return FALSE; } bool8 sub_8013938(struct MenuInputStruct *param_1) { s32 sVar1; sVar1 = param_1->unk1E; param_1->unk1A = 0; param_1->unk14 = 0; AddMenuCursorSprite(param_1); switch (GetKeyPress(param_1)) { case INPUT_DPAD_LEFT: sub_8013A7C(param_1); break; case INPUT_DPAD_RIGHT: sub_8013A54(param_1); break; } if (sVar1 != param_1->unk1E) { PlayMenuSoundEffect(4); return TRUE; } return FALSE; } void sub_8013984(struct MenuInputStruct *param_1) { s32 iVar2; s32 iVar4; struct UnkTextStruct1 *ptr; iVar4 = param_1->unk0; ptr = &gUnknown_2027370[iVar4]; if (param_1->unk1C == 0) param_1->unk1C++; param_1->unk20 = param_1->unk22 / param_1->unk1C; iVar2 = param_1->unk22 % param_1->unk1C; if (iVar2 != 0) param_1->unk20++; if (param_1->unk1E > param_1->unk20 - 1) param_1->unk1E = param_1->unk20 - 1; if (param_1->unk1E != param_1->unk20 - 1 || param_1->unk22 % param_1->unk1C == 0) param_1->unk1A = param_1->unk1C; else param_1->unk1A = param_1->unk22 % param_1->unk1C; if (param_1->menuIndex > param_1->unk1A - 1) param_1->menuIndex = param_1->unk1A - 1; param_1->unk4 = 0; if (ptr->unkC == 6) param_1->unk6 = 16; else param_1->unk6 = 0; if (param_1->unk20 < 2) param_1->unkC = 0; else param_1->unkC = (ptr->unk0 + ptr->unk4 - 2) * 8; param_1->unkE = (ptr->unk2 + 1) * 8 - 2; } void sub_8013A54(struct MenuInputStruct *param_1) { if (param_1->unk1E < param_1->unk20 - 1) param_1->unk1E++; else param_1->unk1E = 0; sub_8013984(param_1); } void sub_8013A7C(struct MenuInputStruct *param_1) { if (param_1->unk1E < 1) param_1->unk1E = param_1->unk20 - 1; else param_1->unk1E--; sub_8013984(param_1); }