#include "global.h" #include "globaldata.h" #include "debug.h" #include "map_script_table.h" static EWRAM_DATA s16 sScriptFileId = {0}; static void ResetCurrentScriptFile(void); void sub_80A7744(void) { sScriptFileId = -1; } void sub_80A7754(void) { sScriptFileId = -1; } void SetCurrentScriptFile(s16 a0) { s32 temp = a0; ResetCurrentScriptFile(); if (temp != -1) sScriptFileId = temp; } void ResetCurrentScriptFile(void) { if (sScriptFileId != -1) sScriptFileId = -1; } bool8 ChangeScriptFile(s16 a0) { s32 temp; s32 temp2; temp = a0; temp2 = temp; if (sScriptFileId != temp) { if (temp < 0) ResetCurrentScriptFile(); else SetCurrentScriptFile(temp2); return TRUE; } return FALSE; } static const struct GroundScriptHeader sNullGroundScript = {0}; const struct GroundScriptHeader *GetGroundScript(s16 mapId, const DebugLocation *unused) { if (mapId != -1) return gMapScriptTable[mapId]; else return &sNullGroundScript; }