#ifndef GUARD_TEXT_2_H #define GUARD_TEXT_2_H #include "structs/str_text.h" void AddDoubleUnderScoreHighlight(u32 windowId, s32 x, s32 y, s32 width, u32 color); void AddUnderScoreHighlight(u32 windowId, s32 x, s32 y, s32 width, u32 color); void CallPrepareTextbox_8008C54(u32 windowId); void DisplayMonPortraitSprite(s32 winID, const u8 *compressedData, s32 palNum); void DisplayMonPortraitSpriteFlipped(s32 winID, const u8 *compressedData, s32 palNum); const unkChar *GetCharacter(s32 chr); void PrepareTextbox_8008C6C(Window *windows, u32 windowId); void ResetWindowBgData(void); void sub_8007A78(u32 a0, s32 x, s32 y, s32 a3, u32 color); void sub_8007B7C(u32 a0, s32 x, s32 y, s32 a3, u32 color); // srcGFX: Each u32 is 8 packed pixels, 4 bits per pixel. void WriteGFXToBG0Window(u32 winID, u32 x, u32 y, u32 w, u32 h, u32 *srcGFX, u32 palNum); void sub_80087EC(s32 a0, s32 a1, s32 a2, s32 a3, s32 a4); void sub_80089AC(const WindowTemplate *r4, DungeonPos *r5_Str); u32 DrawCharOnWindow(s32 x, s32 y, u32 chr, u32 color, u32 windowId); bool8 xxx_call_update_bg_vram(void); u32 DrawCharOnWindowInternal(Window *windows, s32 x, s32 y, u32 chr, u32 color, u32 windowId); const u8 *GetNextCharFromStr(const u8 *str, u32 *dstChr); #endif // GUARD_TEXT_2_H