#ifndef GUARD_STR_TEXT_H #define GUARD_STR_TEXT_H #include "structs/str_position.h" #define WINDOW_HEADER_HEIGHT 2 enum WinTemplateFlag { WINTEMPLATE_FLAG_NONE = 0, WINTEMPLATE_FLAG_x20 = (1 << 5), WINTEMPLATE_FLAG_x40 = (1 << 6), WINTEMPLATE_FLAG_x80 = (1 << 7), // Appears to skip the border and preparation in `AddWindow()` }; // size: 0xC typedef struct unkChar { const u16 *unk0; u16 unk4; s16 width; u8 unk8; u8 fill9; u8 unkA; u8 fillB; } unkChar; // size: 0x48 typedef struct Window { /* 0x0 */ s16 x; /* 0x2 */ s16 y; /* 0x4 */ s16 width; /* 0x6 */ s16 height; // Inner height /* 0x8 */ s16 totalHeight; // Including header /* 0xC */ s32 type; /* 0x10 */ u32 unk10; // winGFX start tile? /* 0x14 */ u32 unk14; // unk1C start tile? /* 0x18 */ u32 *winGFX; // 8 packed pixels. Each pixel is 4 bits wide. /* 0x1C */ u32 *unk1C; // Similar to winGFX /* 0x20 */ s32 unk20; // Some width relation to winGFX (stride?) /* 0x24 */ s32 unk24; // Set from winTemplate unk12 /* 0x28 */ u32 *unk28; // Somewhere in VRAM /* 0x2C */ s32 unk2C; // Related to unk38 /* 0x30 */ u32 *unk30; // Somewhere in VRAM /* 0x34 */ u32 *unk34; // Related to unk1C and unk3C /* 0x38 */ s32 unk38; // Related to unk2C and unk44 /* 0x3C */ u32 *unk3C; // Somewhere in winGFX or unk1C /* 0x40 */ u32 *unk40; // Somewhere in winGFX or unk1C /* 0x44 */ bool8 unk44; // Related to unk38 not being 0 /* 0x45 */ bool8 isWinType0; /* 0x46 */ bool8 unk46; } Window; // size: 0x4 typedef struct WindowHeader { /* 0x0 */ u8 count; // How many headers there are, it's used for windows which can be scrolled left/right /* 0x1 */ u8 currId; // Id of the current header /* 0x2 */ u8 width; /* 0x3 */ u8 f3; // Always set to 0? } WindowHeader; // size: 0x18 typedef struct WindowTemplate { /* 0x00 */ u8 flags; // See enum "WinTemplateFlag" /* 0x04 */ s32 type; /* 0x08 */ DungeonPos pos; /* 0x0C */ s16 width; /* 0x0E */ s16 height; // Inner height /* 0x10 */ s16 totalHeight; // Including header /* 0x12 */ s16 unk12; // Related to startTileNum and width /* 0x14 */ const WindowHeader *header; } WindowTemplate; #define WINDOW_TYPE_0 0 #define WINDOW_TYPE_WITHOUT_BORDER 1 #define WINDOW_TYPE_ONLY_TEXT 2 // No border, no fill, prints pure text on bg #define WINDOW_TYPE_NORMAL 3 #define WINDOW_TYPE_4 4 #define WINDOW_TYPE_FILL_TRANSPARENT 5 #define WINDOW_TYPE_WITH_HEADER 6 #define WINDOW_TYPE_7 7 #define MAX_WINDOWS 4 // All fields are zeroed out except for type which is set to WINDOW_TYPE_NORMAL. #define WIN_TEMPLATE_DUMMY (WindowTemplate) { .flags = WINTEMPLATE_FLAG_NONE, .type = WINDOW_TYPE_NORMAL, .pos = { .x = 0, .y = 0 }, .width = 0, .height = 0, .totalHeight = 0, .unk12 = 0, .header = NULL } // size: 0x60 typedef struct WindowTemplates { /* 0x0 */ WindowTemplate id[MAX_WINDOWS]; } WindowTemplates; #endif // GUARD_STR_TEXT_H