#ifndef GUARD_GROUND_SPRITE_UTIL_H #define GUARD_GROUND_SPRITE_UTIL_H #include "structs/str_position.h" #include "ground_sprite.h" void sub_80A75CC(struct UnkGroundSpriteStruct *ptr, s32 unused, s32 a2_, s32 a3); void sub_80A7658(struct UnkGroundSpriteStruct *ptr); void sub_80A7664(struct UnkGroundSpriteStruct *ptr, PixelPos *pixelPos, s32 a2); void sub_80A7688(struct UnkGroundSpriteStruct *ptr, s32 unused, s32 a2_, s32 a3); void sub_80A7714(struct UnkGroundSpriteStruct *ptr); void sub_80A7720(struct UnkGroundSpriteStruct *ptr, PixelPos *pixelPos, s32 a2); #endif // GUARD_GROUND_SPRITE_UTIL_H