#ifndef GUARD_DUNGEON_ENGINE_H #define GUARD_DUNGEON_ENGINE_H #include "structs/str_position.h" #include "structs/dungeon_entity.h" #include "structs/menu.h" extern const s16 gSpeedTurns[NUM_SPEED_COUNTERS][25]; void RunFractionalTurn_Async(bool8 param_1); void sub_80444F4_Async(Entity *pokemon); bool8 IsFloorOver(void); bool8 sub_8044B84(void); extern DungeonPos gLeaderPosition; extern MenuInputStruct gDungeonMenu; #endif