#ifndef GUARD_TEXT_1_H #define GUARD_TEXT_1_H #include "structs/str_text.h" // These should probably go to code_8009804.h #define TILEMAP_TILE_NUM(num)(num & 0x3FF) // bits 0-9 #define TILEMAP_FLIP_HORIZONTAL(f)((f & 1) << 10) // bit 10 #define TILEMAP_FLIP_VERTICAL(f)((f & 1) << 11) // bit 11 #define TILEMAP_PAL(pal)((pal & 0xF) << 12) // bits 12-15 // size: 0x10 typedef struct unkShiftData { u32 bytesA; u32 bytesB; u32 shift_left; u32 shift_right; } unkShiftData; typedef struct CharMapStruct { s32 unk0; unkChar *unk4; } CharMapStruct; extern Window gWindows[MAX_WINDOWS]; extern CharMapStruct *gCharmaps[2]; extern s16 gCharacterSpacing; extern u8 gUnknown_202749A[11]; extern bool8 gUnknown_20274A5; extern u8 gUnknown_20274A6[6]; extern s32 gCurrentCharmap; extern s32 gUnknown_202B020; extern s32 gUnknown_202B024; extern s32 gCharHeight[2]; extern u32 gTextShadowMask; extern u8 gDrawTextShadow; extern u16 gBgTilemaps[4][32][32]; extern void (*ScrollDownWindowFunc)(s32 windowId); extern void (*ScrollUpWindowFunc)(s32 windowId); extern void (*gIwramTextFunc3)(s32 a0); extern void (*gIwramTextFunc4)(s32 a0); extern s16 gUnknown_3000E94[161]; extern const u32 gUnknown_80B853C[16]; extern const unkShiftData gCharMasksOffsets[8]; extern const unkChar gUnknown_80B86A4; extern const u32 gUnknown_80B86B4[][32]; void LoadCharmaps(void); void RestoreSavedWindows(WindowTemplates *dst); void SelectCharmap(u32); void SetCharacterMask(s32); void ShowWindows(const WindowTemplates *winTemplates, bool8, bool8); u32 sub_80063B0(void); u32 sub_8006544(u32 index); void sub_8007334(s32 windowId); void sub_80073B8(s32 windowId); void sub_80073E0(s32 windowId); u32 UpdateFadeInTile(u32); #endif // GUARD_TEXT_1_H