#ifndef GUARD_DUNGEON_SPAWNS_H #define GUARD_DUNGEON_SPAWNS_H #include "structs/str_spawn_pokemon_data.h" void sub_803D4AC(void); void SetFloorItemMonsterSpawns(void); u8 GetRandomFloorTrap(void); u8 GetRandomFloorItem(s32 spawnType); s32 SetMonsterSpawnsArray(SpawnPokemonData *strPtr, s32 id); s32 GetAvailableMonsToTransform(SpawnPokemonData *strPtr, s32 id); void SetCurrentMonsterSpawns(void); bool8 CanMonsterBeSpawnedHere(s16 speciesToFind); s16 GetRandomFloorMonsterId(s32 arrId); s32 GetSpawnedMonsterLevel(s32 species); #endif // GUARD_DUNGEON_SPAWNS_H