#ifndef GUARD_DUNGEON_RANGE_H #define GUARD_DUNGEON_RANGE_H #include "structs/str_position.h" bool8 IsPositionActuallyInSight(DungeonPos *pos1, DungeonPos *pos2); bool8 IsPositionInSight(DungeonPos *pos1, DungeonPos *pos2); bool8 IsTargetTwoTilesAway(DungeonPos *pos1, DungeonPos *pos2); #endif